I've finally gone and made a youtube video. (also joined twitter for my sister's request of having more followers on her writing journal)
[video:youtube]
http://www.youtube.com/watch?v=w-3om8NMHCE[/video]
Essentially it floods a map with regularly spaced navpoints, and gives them a quick estimate of how far from a wall or dropoff they are.
I then iterate through from the furthest points and detect "zones" or rooms, and give them a unique room number. (Not shown in current video) and mark corners and interesting points. - If two rooms are bordered by only one or two points, that will be a choke point, etc.
I'm basically experimenting as I go, reading as many interesting articles on terrain analysis as I can find, and was wondering if anyone has any thoughts on this sort of graph?
I have a few goals in mind already, with zones being a 3d influence map players can see, and use for communication.
Anything else jump out at people?
Don
have a great day