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Re: Javoc engine (ripped Havoc engine)
[Re: Helghast]
#23146
02/09/04 23:56
02/09/04 23:56
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Joined: Jan 2004
Posts: 39 USA, Atlanta, Georgia
NefariousD
Newbie
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Newbie
Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
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Im actually working on this idea as well. It is possible. I wouldnt so much call it 'ripping off the Havoc engine', I would call it utilizing the fantastic Newton engine. Who needs Havoc if you have a viable, free physios engine supported by a really nice and intellegent guy (Newton)?
In thinking about how to achieve this effect, my only real concern is how to transistion the model from its normal, animated mode into a prearranged 'ragdoll' pose. I'm pretty new to c-script, though, so theres probably a method im overlooking. Perhaps through the bones system, an entity can be quickly posed into a 'spread eagle' sort've position before being switched with the ragdoll (which would also be in the same position).
Last edited by NefariousD; 02/10/04 00:02.
"The god you save may be yourself!"
-Anton Szador Lavey
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Re: Javoc engine (ripped Havoc engine)
[Re: NefariousD]
#23149
02/10/04 02:38
02/10/04 02:38
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Joined: Jul 2003
Posts: 1,563
blaaaaa
Expert
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Expert
Joined: Jul 2003
Posts: 1,563
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Re: Javoc engine (ripped Havoc engine)
[Re: blaaaaa]
#23150
02/10/04 02:58
02/10/04 02:58
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
du kriechst so tief in seinen a**** , da kommst du nie wieder raus
Dear GFXstyler, would you be so kind as to tell me what it reads?? I know little german.
@ nefariousD
maybe we can work together on this. I am pretty new to c-script either byt maybe we can sort that out mail me : dennisiscool@hotmail.com or PM me.
regards to everyone,
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