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Working env mapping script #277341
07/08/09 21:19
07/08/09 21:19
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Wagga, Australia
If this should be in 'user requests' i ask a mod to move it.

I need a working fft environment mapping script, with the fx files.
Thanks.

P.S: Attempted using the .fx on the wiki, with no success.

Re: Working env mapping script [Re: the_mehmaster] #277672
07/10/09 05:41
07/10/09 05:41
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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No-one?

Does environment mapping even work with A7 extra?

Re: Working env mapping script [Re: the_mehmaster] #277736
07/10/09 12:16
07/10/09 12:16
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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but the wiki, should work., Check in the Gamestudio start page if shaders are Pro feature?

other wise could be display problems, what do you see anyway? a blackcolor?

Re: Working env mapping script [Re: MMike] #277756
07/10/09 13:58
07/10/09 13:58
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Shaders only works with Gamestudio Commercial and Pro.

Re: Working env mapping script [Re: Cowabanga] #277823
07/10/09 21:09
07/10/09 21:09
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Wagga, Australia
@Cowabanga: I thought that Fixed function effects worked with lower editions, as it says in the wiki:
Quote:
are working with all gamestudio editions

@MMike: The geometry is displayed normally. Maybe there is a fallback?

Re: Working env mapping script [Re: the_mehmaster] #277844
07/11/09 00:56
07/11/09 00:56
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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geometry- ok that just means the vertex shader is okay, but the pixel shader ( the color part with paints objects of the shader) its black? i mean you see the environment map black? or with colors, but not showing the real reflection?

Anyway there is no fallback on that shader. so you should see black, or the reflection.


Last edited by MMike; 07/11/09 00:59.
Re: Working env mapping script [Re: MMike] #278066
07/12/09 00:04
07/12/09 00:04
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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What i see is the normal texture, as if no shader has been applied to it. That is why i would like a working project that i can base mine on, so i can be sure that it isn't my syntax causing the issue.

Re: Working env mapping script [Re: the_mehmaster] #278067
07/12/09 00:27
07/12/09 00:27
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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ok you will have to wait till a shader expert says something.
si the effect being loaded by the way?
you know.

my.material=mtl_environment;

Re: Working env mapping script [Re: MMike] #278070
07/12/09 00:40
07/12/09 00:40
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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I assigned the material via WED. I'll try your way and see what happens.

Re: Working env mapping script [Re: the_mehmaster] #278081
07/12/09 03:21
07/12/09 03:21
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Nope, no success.

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