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Re: need help with terrain multitexturing [Re: Steempipe] #22515
03/17/04 07:41
03/17/04 07:41
Joined: Nov 2002
Posts: 71
U.S.
M
Migueljb01 Offline
Junior Member
Migueljb01  Offline
Junior Member
M

Joined: Nov 2002
Posts: 71
U.S.
I have a nvidia geforce 5200 128 mb video card. Here is what the terrain looks like for me its still just showing the green and not the brown texture. I dont get any errors from the script and everything runs fine it just wont show the brown texture thru the green. For the alpha im just painting white on top and saving it as a 32 bit tga. Is that the correct way to use the alpha texture.
Any help would be great.

-miguel
Lead Level Designer- Ultra Line Software and Realspawn Productions



Here's the 32 bit tga alpha im using




Re: need help with terrain multitexturing [Re: Migueljb01] #22516
03/17/04 08:28
03/17/04 08:28
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
I could not get access to view your images.

I am not too clear on how you are painting the alpha. If you are painting on the RGB channels then no, there will be no information in the alpha channel for blending.
you have to make sure you add an alpha channel, then paint on that channel, then make sure to save it as the 32 bit.

I guess, for starters, download a test TGA of mine, if you see some sort of blending when using it then you know that it is in your method of creating the alpha channel.

alphamap test

Let me know what happens and what version of Photoshop you use. I cannot recall, but there were TGA problems with one flavor of it and a file format fix is out there somewhere. Try the above map first.

Eric


Last edited by Steempipe; 03/17/04 08:39.
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