I'm trying to set up my own basic navmesh setup on the fly, and running off entities as a first attempt.
I found I can create entities as NULL, so as not to render them, but then for debugging I am morphing them to a "dummy.mdl" cube, fading them in, then fading them out. Then I try to morph them back to NULL, but found I can't do it. I guess I can demolish the entity and recreate a NULL, but that seems silly.
Can anyone tell me something I should be doing instead, or a better way to have non-rendered entities (in the 1000's)? Or should I just be using my own struct without running in the engine at all? (lots more custom functions required)
Don
have a great day