I've contacted a modeller to do a model for my game. However, I was wondering when I'm manually adding animations, say for example I have a walk animation and I want to shift to running animations like so:
The thing is that when I go to add a new frame, it "copies" the bone animation from the previous frame, but I want to start fresh for the models' new animation (ie. reset back to where it was before any animations were made).
Would I use the A6 MED "Reset Bone Animation" tool to reset the bones so I can start a new set of animations without affecting the current ones? Or is there another tool I can use?