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SOLVED - problem with aum69 menu code. #273067
06/21/09 09:12
06/21/09 09:12
Joined: Mar 2009
Posts: 146
USA
P
paracharlie Offline OP
Member
paracharlie  Offline OP
Member
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Joined: Mar 2009
Posts: 146
USA
Hello all,
I'm having a problem with the menu code from aum69. When I click on new game it gives me a notification "Empty prototype called in." The game starts and you can play it but you have to click on ok for the notice window. If you save a game and load it then the problem does not reoccur, only when you load a new game. I would like to use this menu system as the base for my game but I have been unable to fix this notification problem.
Would someone take a look at that for me please and tell me if you are also having that problem please? If you have the same problem please help me to try an fix this so that I can continue.

Last edited by paracharlie; 06/25/09 03:00.

A8 Commercial
Re: SOLVED - problem with aum69 menu code. [Re: paracharlie] #274413
06/26/09 18:31
06/26/09 18:31
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
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PigHunter  Offline
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Joined: May 2009
Posts: 137
Ohio, U.S.A.
Why does the subject say "SOLVED"? What is the solution?

Thank you

Re: SOLVED - problem with aum69 menu code. [Re: PigHunter] #274464
06/26/09 21:12
06/26/09 21:12
Joined: Mar 2009
Posts: 146
USA
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paracharlie Offline OP
Member
paracharlie  Offline OP
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Joined: Mar 2009
Posts: 146
USA
It says solved because as far as I'm concerned it is no longer a problem for me.
The problem only occurs in debug and test run. It does not occur in a published release. The code will be torn apart and used for my own game for its functionality. As long as no problems occur after publish then I am no longer concerned. If George wants to fix the problem then great but it's not a big deal. I'm assuming George wrote it.


A8 Commercial
Re: SOLVED - problem with aum69 menu code. [Re: paracharlie] #290892
09/22/09 08:01
09/22/09 08:01
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
I just started using this menu code myself and for those who are wanting to know the solution, it is.

On line 199 in the main.c it is written as! function particle_fade();
It should be! function particle_fade(PARTICLE *);


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Re: SOLVED - problem with aum69 menu code. [Re: PigHunter] #295209
10/23/09 14:23
10/23/09 14:23
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline

Expert
George  Offline

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I have answered this questions in Aum86's faq.


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