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3D LipSyncing for Gamestudio
#272997
06/20/09 22:15
06/20/09 22:15
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
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3D LipSyncing DemoOkay, now i have converted the 2d version to 3d (with a really ugly model). Even though the modelling is pathetic, the principles used work with any model. To run the demo, run the 'main.c' script. use the arrow keys to rotate the model (only works when it is talking). The principle used is quite efficient, because once you have made the model, it takes under 3 minutes to lipsync to any new track. The conversion script will be released soon, with a tutorial. Code is very well commented. Get it here: 3D LipSyncing demo for 3DGS
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Re: 3D LipSyncing for Gamestudio
[Re: VeT]
#273005
06/20/09 22:38
06/20/09 22:38
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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Joined: Dec 2008
Posts: 528
Wagga, Australia
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No, The program i have written converts from a free lipsyncing software format (papagayo .dat) to a text file that contains all the contents of sync.c. Papagayo is free lipsyncing software found here: Papagayo So the process is: - Open your dialogue in papagayo
- Lipsync to your dialogue in papagayo (takes 2 minutes)
- Export a .dat file
- convert the .dat file to txt file using my program
- paste the contents of the text file into sync.c
- change the media_play instruction to suit your audio file
- run the demo, and the model will change with dialogue.
hope this is the answer you wanted... p.s: If anyone has an audio file for me to lipsync to, post it here!
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