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Interpolate bone animation #272132
06/16/09 16:05
06/16/09 16:05
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
Member
Michael_McCrickard  Offline OP
Member

Joined: Sep 2003
Posts: 208
I posted the following in "The Editors" section last week: 33 views and no replies so far. I think maybe this feature is not working or is not documented very well.

-------------------

Has anyone gotten the "Interpolate bone animation" feature (under Manage Frames) to work? After several frustrating attempts, this is what I tried:

- I made a very simple model of two elongated cubes and hooked them together with a single bone.
- I made two key frames of animation and in the second one, I used the bone to rotate one of the cubes by 90 degrees.
-Then I added another frame in-between the first two and checked the "Interpolate bone animation" box.
- Now frame 2 should have the rotated cube at about 45 degrees, in other words, the angle should be about halfway between where it is in frame 1 and frame 3.
- But frame 2 looks just like frame 1!

If this super-simple test fails to work, I'm starting to wonder if this feature works at all. Or am I doing something wrong?

Re: Interpolate bone animation [Re: Michael_McCrickard] #272245
06/17/09 05:37
06/17/09 05:37
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
I have just tried it with my more complicated test model and it worked here. But maybe there's a bug in that function. Can you send your model with the brief description above to support (at) 3dgamestudio.net? They'll look into the matter.

Re: Interpolate bone animation [Re: jcl] #272343
06/17/09 16:45
06/17/09 16:45
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
Member
Michael_McCrickard  Offline OP
Member

Joined: Sep 2003
Posts: 208
OK, I have sent the model and the description of the problem to support. Thanks very much.

Re: Interpolate bone animation [Re: Michael_McCrickard] #272442
06/18/09 07:41
06/18/09 07:41
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Thanks, we got it and will fix the problem in the next update.


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