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Amazing Bump/Displacement Demo...can A6 do this? #22112
01/16/04 04:19
01/16/04 04:19
Joined: Jan 2002
Posts: 1,276
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Drew Offline OP
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Amazing Bump/Displacement Demo...can we do this?
Zoom into the maps, close...
press "T" to change the maps...
FYI- the bricks are NOT geometry...its all maps.
you can view the texture, bump and normal map with the demo.

Here is the Demo:
http://www.bostream.nu/tunah/offsetmap.zip

Here is the Glut, unzip to demo if needed
http://www.xmission.com/~nate/glut/glut-3.7.6-bin.zip

Here is the Thread where I found it
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/011292.html




Drew Medina
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Re: Amazing Bump/Displacement Demo...can A6 do this? [Re: Drew] #22113
01/16/04 04:33
01/16/04 04:33
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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man, are you crazy? talking about amazing bump, showing off this picture first. i got blasted away, thought the next would be the code, thought you made a shot from 3dgs and was totally "baff"(german word:-).

but yea, if we had this kind of bumpmapping(to me it looks like displacement if there wasn't the flat edge)

cYa, hope we get this


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Re: Amazing Bump/Displacement Demo...can A6 do this? [Re: ello] #22114
01/16/04 04:39
01/16/04 04:39
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Posts: 1,276
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Drew Offline OP
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sorry about that... i cant edit the post to specifiy that its not an A6 demo. Thats why I added the question "can A6 do this?"..so people would immediatly know...
I bet ventilator or Matt can figure it out...



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Re: Amazing Bump/Displacement Demo...can A6 do this? [Re: Drew] #22115
01/16/04 04:42
01/16/04 04:42
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planet.earth
ello Offline
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i did a quick search for "directx displacement" , but it turned out to be directx9 feature. if i got it right. i hope i am wrong

i wouldnt have been shocked if that line was on top

Last edited by ello; 01/16/04 04:43.

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Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: ello] #22116
01/16/04 04:50
01/16/04 04:50
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qwerty823 Offline
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Well, since you refernce GLUT as being needed, this is an OpenGL demo, and not DirectX. It might be possible to do the same things using directx, but it wouldnt be as easy as porting from a directx demo.

And, no, I dont know if Bump/Displacement mapping is available in directx 8.1, although I believe the fixed function pipeline does have some sort of bump mapping suppport ( or something like it).


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Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: qwerty823] #22117
01/16/04 05:24
01/16/04 05:24
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qwerty823 Offline
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After looking at the opengl vertex/fragment programs, they look like they should be doable, although the fragment program (pixel shader) might exceed the instruction count for directx, but I guess that would depend on which ps version you want (can) use.


Never argue with an idiot. They drag you down to their level then beat you with experience
Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: qwerty823] #22118
01/16/04 05:27
01/16/04 05:27
Joined: May 2002
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ventilator Offline
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the demo didn't work with my gf4 but on the screenshot it looks like an ordinary normal mapping effect to me! should work with a6...

Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: ventilator] #22119
01/16/04 05:57
01/16/04 05:57
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ventilator Offline
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oh! i didn't notice the displacement at first. the bricks really seem to overlap. i don't know how that works. probably that's a directx9 feature?

Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: ventilator] #22120
01/16/04 06:19
01/16/04 06:19
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myrlyn68 Offline
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You will need DirectX 9 to accomplish exactly that. The transfer from OpenGL to HLSL isn't that difficult though. I believe the earliest version of shaders for DX that would accomplish that is pixel shaders 2.

Very nice all the same - it will tend to slow things down a bit though. Also, very very few video cards right now can handle it.


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Re: Amazing Bump/Displacement Demo...can A6 do thi [Re: myrlyn68] #22121
01/16/04 20:37
01/16/04 20:37
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
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The demo looks very nice! I wish there were better navigational controls so that I could better view the effect from the angles I wanted too. I also noticed that my computer really slows down as I get very close to the effect (i.e the wall) but the speed is great when the entire scene is in view. Interesting.


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