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Re: Amazing Bump/Displacement Demo...can A6 do this?
[Re: Drew]
#22113
01/16/04 04:33
01/16/04 04:33
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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man, are you crazy? talking about amazing bump, showing off this picture first. i got blasted away, thought the next would be the code, thought you made a shot from 3dgs and was totally "baff"(german word:-). but yea, if we had this kind of bumpmapping(to me it looks like displacement if there wasn't the flat edge) cYa, hope we get this
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Re: Amazing Bump/Displacement Demo...can A6 do thi
[Re: ello]
#22116
01/16/04 04:50
01/16/04 04:50
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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Well, since you refernce GLUT as being needed, this is an OpenGL demo, and not DirectX. It might be possible to do the same things using directx, but it wouldnt be as easy as porting from a directx demo.
And, no, I dont know if Bump/Displacement mapping is available in directx 8.1, although I believe the fixed function pipeline does have some sort of bump mapping suppport ( or something like it).
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: Amazing Bump/Displacement Demo...can A6 do thi
[Re: qwerty823]
#22117
01/16/04 05:24
01/16/04 05:24
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Joined: Oct 2003
Posts: 1,258 Virginia, USA
qwerty823
Senior Developer
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Senior Developer
Joined: Oct 2003
Posts: 1,258
Virginia, USA
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After looking at the opengl vertex/fragment programs, they look like they should be doable, although the fragment program (pixel shader) might exceed the instruction count for directx, but I guess that would depend on which ps version you want (can) use.
Never argue with an idiot. They drag you down to their level then beat you with experience
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Re: Amazing Bump/Displacement Demo...can A6 do thi
[Re: ventilator]
#22120
01/16/04 06:19
01/16/04 06:19
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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You will need DirectX 9 to accomplish exactly that. The transfer from OpenGL to HLSL isn't that difficult though. I believe the earliest version of shaders for DX that would accomplish that is pixel shaders 2.
Very nice all the same - it will tend to slow things down a bit though. Also, very very few video cards right now can handle it.
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