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Video Games and the Uncanny Valley
#271824
06/15/09 09:36
06/15/09 09:36
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
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Senior Expert
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OP
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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This is a very entertaining and funny way to explain the uncanny valley as it pertains to 3D games: http://www.youtube.com/watch?v=FKTAJBQSm10It also gives you something to think about while developing your games in GameStudio. Enjoy!
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Re: Video Games and the Uncanny Valley
[Re: sPlKe]
#271920
06/15/09 17:08
06/15/09 17:08
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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very interesting topic, the one thing i noticed is that shadow of the colosus and final fantasy were on the not realistic side, but if you looked at there characters, they are high detail for the system they are on which is one thing neglected to be mentioned, stylized does not = low definition, stylized can have a detailed beauty too it too so even though one of the benefits are that you can use some low detail work for small studios, stylized games are not strictly to hide the inability to make a beautiful game, as some would have you think.
Last edited by lostclimate; 06/15/09 17:09.
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Re: Video Games and the Uncanny Valley
[Re: lostclimate]
#271994
06/16/09 00:13
06/16/09 00:13
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Joined: Jul 2000
Posts: 11,321 Virginia, USA
Dan Silverman
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2000
Posts: 11,321
Virginia, USA
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the one thing i noticed is that shadow of the colosus and final fantasy were on the not realistic side, but if you looked at there characters, they are high detail for the system they are on which is one thing neglected to be mentioned, stylized does not = low definition, stylized can have a detailed beauty too it too so even though one of the benefits are that you can use some low detail work for small studios, stylized games are not strictly to hide the inability to make a beautiful game, as some would have you think. Right. The purpose of the video was to talk about the Uncanny Valley. And he brought up some great examples. For example, the feature film, Final Fantasy: The Spirits Within, ultimately failed because it was so close to being photo-realistic, yet it missed it and, as a result, it became hard to watch ... almost distracting. On the other hand, the Final Fantasy games are certainly stylized. The characters are not meant to be perfectly human, but they are very detailed nonetheless. As a result, the games were not distracting. I recently watched Final Fantasy VII: Advent Children. It was also stylized, though incredibly detailed. It did not suffer from the Uncanny Valley as the other Final Fantasy movie (mentioned above) did. So, yes, deciding to create a stylized game does not mean a sacrifice in either quality or detail.
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