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Re: first person verses third person? whats your views?
[Re: darkinferno]
#268784
05/31/09 04:59
05/31/09 04:59
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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I agree whole-heartedly, in my opinion. But others may disagree that I actually agree. ... i think the player would have a greater feel if: they jumped on the tank using the simple jump scripted to the player, they melee the door open then they do WHATEVER they choose to do to accomplish the task... please give opinions on this as am sure every person has different views and might think am talkin bull ... all i'm saying is, let the player feel like he's affecting the game, not watching it... I differ very slightly here. But some may say a-lot. I say to "interpret" the user controls differently in different situations. EG The Jump key. When standing still, just jump on the spot. When walking/running, jump a short to long distance. When standing in front of a low wall, "vault" over the wall. When standing in front of a ladder, grab the ladder and start climbing. When standing in close below a climbable structure/rope, jump up and grab the object and hang. To me, this adds more flexability by making some of the players behaviour a bit intuitive, and reduces the number of control keys required, and minimises the players need to think, "which key does "this" again?" But other people Ive spoken to, gamers not programmers, feel this is starting to feel a bit scripted.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: first person verses third person? whats your views?
[Re: EvilSOB]
#268791
05/31/09 06:45
05/31/09 06:45
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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When standing still, just jump on the spot. When walking/running, jump a short to long distance. When standing in front of a low wall, "vault" over the wall. When standing in front of a ladder, grab the ladder and start climbing. When standing in close below a climbable structure/rope, jump up and grab the object and hang.
... minimises the players need to think, "which key does "this" again?" ...feel this is starting to feel a bit scripted.
the only aspect that would make the player feel scripted there is the vaulting over the wall... climbing the ladder/rope would work perfectly with that though... say i jump at the ladder... i automatically grab hold, this is the way to do it and ALOT of games do this, is it even done any other way? a button press isnt very smart in a shooter... though it is done, i saw it in killzone 2 but i also noticed you only saw ladders where there was no combat... reduces the number of control keys required, and minimises the players need to think, "which key does "this" again? i love this thinking, i'd like to think i'm relatively good at shooters and one of the MAJOR reason i die is because i KNOW what weapon i want to select, yet, i cant get it, simply because i have too many and i switch to the wrong one first which results in death, this might seem rather simple but happens ALOT.. sure you might say, press the weapons number but when in combat and you have some 13 year old noob rushing you with a shotgun and youre carrying 6 weapons and KNOW you want the assaultrifle, you think about finding the key assigned to it!! chances are you'll press the wrong one alot of times, this is the reason i limited the max weapons in my game to two, so you know what you want and pickup what you need, so when in combat, one press gives you your next weapon... again, the point of this thread is, HOW to KEEP the feel of an FPS in the view setup of a 3ps....
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Re: first person verses third person? whats your views?
[Re: darkinferno]
#269023
06/01/09 12:07
06/01/09 12:07
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
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(...) again, the point of this thread is, HOW to KEEP the feel of an FPS in the view setup of a 3ps.... IMHO: There is no way. Thats why there are FPS with all their pros and cons and there are Third-Person-Shooters with there own pros and cons. But trying to create a 3PS that feels like a FPS ruins the 3PS in the first place, doesn't it? Just my humble opinion.
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Re: first person verses third person? whats your views?
[Re: the_clown]
#269266
06/02/09 12:59
06/02/09 12:59
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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when you loose immersion due to the natural differences between FPS and 3PS, you have to find different ways to create new!
thats exactly what i'm getting at, i think that its very possible to do this transition and am still looking forward to more ideas... i do have some things planned and the effects on screen will be added as soon as i start working on graphics
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Re: first person verses third person? whats your views?
[Re: Damocles_]
#269407
06/02/09 23:48
06/02/09 23:48
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
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This whole discussion is quite pointless to discuss abstractly. You should rather make a 3rd person prototype and try out the different modes of aiming, shooting and moving. and try to balance them until they are fun.
This is a typical test + tuning issue. actually, i am doing this.. but some users tend to have ideas in mind already that i wouldnt just think of by tweaking a 3ps... but as said, i'm already working on a 3ps
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