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vertex keyframes? #266061
05/15/09 18:45
05/15/09 18:45
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
I don't remember having this problem before but I haven't animated in MED for awhile. I have a door with a key in it. I want to animate the key turning about 90 degrees. I make my first frame as a keyframe (with the key at 12:00) and then I add 4 more frames (same as the first, but not keyframes0 and then I add my last frame (a keyframe) where I turn the key to the right angle. It should interpolate from the first keyframe to the last, right? But it doessn't. The keys stays right at the 12:00 position until the last frame where it jumps to the new keyframe position. What am I doing wrong?

Re: vertex keyframes? [Re: Michael_McCrickard] #266063
05/15/09 18:50
05/15/09 18:50
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
OK, I got it now. I didn't notice the little checkbox that says "Interpolate vertex positions". Gotta check that!

Re: vertex keyframes? [Re: Michael_McCrickard] #267240
05/22/09 18:02
05/22/09 18:02
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
I take it back. I got it to work exactly once and now it's doing the same thing all over again, even though I am checking "Interpolate vertex positions" WTF??

Re: vertex keyframes? [Re: Michael_McCrickard] #267251
05/22/09 18:46
05/22/09 18:46
Joined: Apr 2009
Posts: 298
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KiwiBoy Offline
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KiwiBoy  Offline
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Joined: Apr 2009
Posts: 298
Southern Oceans
Hi, make every key a key frame and animate by 45degrees value or 22 to get a track for the keyframes untill your key is at the desired pos.
Then test.


Use the 'manual' Luke, the manual is your friend. 'Self reminder' smile

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Re: vertex keyframes? [Re: KiwiBoy] #267261
05/22/09 19:39
05/22/09 19:39
Joined: Sep 2003
Posts: 208
Michael_McCrickard Offline OP
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Michael_McCrickard  Offline OP
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Joined: Sep 2003
Posts: 208
OK, I'm back on track. The trick is to make your keyframes first (your first and last frames) and then add frames in-between those frames. When you add those in-between frames, that's when you check "Interpolate vertex positions". It turns out that the "key frame" checkbox at the bottom is only for bones animation, so you just ignore it.


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