Is there a way to limit physics collisions. I want to stop physics objects from colliding with blocks and terrain. I also need to tell it to ignore certain objects. How do I use push with physics?
I have a player who's physical collisions are managed by and invisible object that is attached to it. However tones of memory is being used in the calculations of collisions between the player and the physics object. I also don't need the physics object to handle map collisions as the player does that.
Anyone know a way?
For some reason, my ambition always seems to beat my ability.
Sorry Im new to the physics engine. I was actually just looking at that in the menu. Does it allow me to restrict physics between non physics entities and physics entities. If so how?
For some reason, my ambition always seems to beat my ability.
It doesnt work. The engine complains that the player isnt a physics object when i try to set the group. If I make the player a physics object and then quickly dissable it then the player cannot move correctly.
For some reason, my ambition always seems to beat my ability.