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Garbage lights #263155
04/28/09 03:51
04/28/09 03:51
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline OP
Expert
Metal_Thrasher  Offline OP
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
I don't understand exactly why, but my dynamic lights rarely show up and if it does it appears as a hexagonal shape. but stretch. It's difficult to describe. But the dynamic lights are display nicely. What might be some reasons for this type of problem to occur?


-Johnny Thrash
Re: Garbage lights [Re: Metal_Thrasher] #263218
04/28/09 12:23
04/28/09 12:23
Joined: Apr 2009
Posts: 298
Southern Oceans
KiwiBoy Offline
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KiwiBoy  Offline
Member

Joined: Apr 2009
Posts: 298
Southern Oceans
Sounds like the mesh is too wide for the lights to catch properly. I think you can adjust some parameters in the advance tab of the build process to enable better dynamic lights but this is usually at the expense of build time. The results show good improvements though but not as good as a tighter networked mesh structure.
This then means LOD for close camera dynamic light effects if the structure isnt too large I think.


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Re: Garbage lights [Re: KiwiBoy] #263316
04/29/09 02:39
04/29/09 02:39
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
increase tesselation


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