Subject is explainin everything about the situation. When i pass the light position with material skills everything works fine but with vecLightPos my cars headlight gets under the chassis at high speed because of 1 frame delay...
Thanks YNG
Re: Dynamic Light Positions Passed To Shaders Are 1 Frame Dlayed
[Re: YNG]
#261809 04/20/0910:4104/20/0910:41
Yes, that's correct. It was implemented this way because light rendering needs some parameters from the view rendered before. I'll check if I can change this.
Re: Dynamic Light Positions Passed To Shaders Are 1 Frame Dlayed
[Re: jcl]
#261934 04/21/0907:5304/21/0907:53