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A Shader GUI #20744
12/05/03 22:55
12/05/03 22:55
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
I see that shaders have become quite the craze around here, yet many people are having trouble creating them and implementing them. I for the most part understand shaders, and a bit of C++/DirectX. I am going to attempt to design a Shader Editor/GUI for the community, in my spare time. Is anyone interested in this? My ideas would be to iclude a shader editor/generator, direct code editor, shader library, export to .fx and .wdl, and much more. Please give me some suggestion, and ideas you want for features. Any donated shaders would really help for the library to!


--Eric
Re: A Shader GUI [Re: Nadester] #20745
12/05/03 23:25
12/05/03 23:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
that would be absolutely great, as i almost do some experiments which look nice, but i dont know exactly what i am doing.
i think nearly everyone here would love it


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Re: A Shader GUI [Re: ello] #20746
12/05/03 23:52
12/05/03 23:52
Joined: Sep 2003
Posts: 135
Dix Offline
Member
Dix  Offline
Member

Joined: Sep 2003
Posts: 135
Quote:

.......i think nearly everyone here would love it...




Damn right! I second that. Yes PLEASE !!

BTW Ello your shader demos rock! Thanks for the downloads.

Re: A Shader GUI [Re: Nadester] #20747
12/06/03 02:07
12/06/03 02:07
Joined: Apr 2003
Posts: 111
france
seb_dup1 Offline
Member
seb_dup1  Offline
Member

Joined: Apr 2003
Posts: 111
france
Five Stars for this good idea.



Re: A Shader GUI [Re: Nadester] #20748
12/06/03 02:09
12/06/03 02:09
Joined: Aug 2002
Posts: 199
Stephan Bayer Offline
Member
Stephan Bayer  Offline
Member

Joined: Aug 2002
Posts: 199
Good Idea!

Greetings
Stephan Bayer

Re: A Shader GUI [Re: Stephan Bayer] #20749
12/06/03 02:24
12/06/03 02:24
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Excellent idea.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A Shader GUI [Re: Orange Brat] #20750
12/06/03 02:26
12/06/03 02:26
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
User
Aaron_H  Offline
User
A

Joined: Nov 2003
Posts: 698
England, UK
Sounds wonderful,
Can't wait if you go ahead with this.

Re: A Shader GUI [Re: Stephan Bayer] #20751
12/06/03 02:29
12/06/03 02:29
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
I suggested this a few months ago for the templates and it would fit here as well. Support creating wizard code templates so that we could take someones shader code and turn it into a template and change values.

For example turn ....

my.speed = 50
etc

into

my.speed = [popup, 1, 50,"Enter a value between 1 and 50 to set speed"]

which would popup a message and accept a value between 1 and 50. The benefit of this is new users could make safe changes by starting with a template and get a bit of hand holding to what values are ok to change and in what range. The generated code could be further edited manually. By creating some simple tags like this people who create shaders might be inclined to add them to their code so that the shaders could be used by others in the shader generator.

The other consideration is whether (and I know nothing about the subject) it might be better to instead support a product like RenderMonkey which is free and maybe create a tool that would 3DGS-ify any code it produces rather than recreate everything from the ground up -just a thought not sure what is best.

Last edited by bupaje; 12/06/03 02:31.

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Re: A Shader GUI [Re: Nadester] #20752
12/06/03 02:55
12/06/03 02:55

A
Anonymous
Unregistered
Anonymous
Unregistered
A



A shader editor? Yes! That would be great as I have no experience with C++ (except that I have 50% of the knowledge of C#) and 3DGS only support C++ (and of course, Delphi). With the shader editor, I don't have to have experience with shader language (HLSL for DirectX 9.0).

Re: A Shader GUI [Re: Nadester] #20753
12/06/03 03:40
12/06/03 03:40
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
There is a free program from ATI called "RenderMonkey" which is quickly becoming the industry standard for making shaders. If you can come up with a easy method to export shaders from RenderMonkey to A6 then you would have a very powerful tool.


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