Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, Aku_Aku, 7th_zorro, Ayumi), 1,080 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Has anyone ever tried to use a Lightgun with 3DGS? #20594
12/03/03 21:49
12/03/03 21:49

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Just recently I bought an Act-Labs GS gun System on Ebay, and I thought it would be easy to use it with GS, 'cuz it's connected to the gameport and it works as a DirectInput device.
Well, as you might think, it was not easy. I tried to get the input from the guns via the joy_raw.x and joy_raw.y variables, I made an on-screen panel that displays the values of these variables, but it seems to be screwed up: the numbers that appear seem to be random (yes, I have calibrated the guns, and yes I did it for every screen resolution).
Did anyone of you get these babys to work? Is there a dll plugin for GS that makes it work?

Re: Has anyone ever tried to use a Lightgun with 3DGS? #20595
12/04/03 02:41
12/04/03 02:41
Joined: Nov 2003
Posts: 1,257
Wade_Adams Offline
Serious User
Wade_Adams  Offline
Serious User

Joined: Nov 2003
Posts: 1,257
I never had much luck with those guns except with the game that come with them.



Optimism is an occupational hazard of programming: feedback is the treament.
Kent Beck
Re: Has anyone ever tried to use a Lightgun with 3DGS? [Re: Wade_Adams] #20596
12/04/03 03:03
12/04/03 03:03
Joined: Sep 2003
Posts: 169
Colorado
zeusmister Offline
Member
zeusmister  Offline
Member

Joined: Sep 2003
Posts: 169
Colorado
I am currently working on a game that will use the Act-Labs lightgun, You program it as a mouse device not joystick, the lightbeam is the cursor and the trigger is left click. It is 3dgs compatible and there is a free SDK download here

http://www.act-labs.com/gun1.htm

look in the lower lefthand corner of the page.

The makers of the gun have visited this forum a few times trying to generate interest in developing games for the gun. I have been in contact with them (via email) and they will sell your game via their online store once it is done.


AMD K6-2 500mhz 256 meg Gforce2 MX/400 64 meg Win2K SP4 DirectX 9.0 A5 Extra ver 5.202 (abracadata)
Re: Has anyone ever tried to use a Lightgun with 3DGS? [Re: zeusmister] #20597
12/04/03 22:59
12/04/03 22:59

A
Anonymous OP
Unregistered
Anonymous OP
Unregistered
A



Obviously, you didn't get me right. I am using the Act-Labs GS Gun System, not the PC USB Lightgun. And this one works (or should work) as a joystick. But as it seems, there is no such dll, so I'll go and get the USB version. Really sad, 'cause I had planned to make a 2 player game.


Moderated by  HeelX, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1