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Include de Newton wrapper of vet #254427
03/03/09 10:30
03/03/09 10:30
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
I think the user Vet make one of the best work's for
gamestudio, its possible for Gamestudio team, include
in the distribuition of gamestudio the newton wrapper
Post

Re: Include de Newton wrapper of vet [Re: Felixsg] #254603
03/04/09 11:12
03/04/09 11:12
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
oh, i didnt see your post smile
thanks, Felixsg

really, what about include into distributive?


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Include de Newton wrapper of vet [Re: VeT] #254607
03/04/09 11:32
03/04/09 11:32
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, that's a good idea. Once we have the open library interface, your Newton wrapper would also work with the Gamestudio physics commands. Only question that I have - will car physics be supported? Otherwise, users still had to use two physics engines, yours for rigid bodies and ODE for cars.

Re: Include de Newton wrapper of vet [Re: jcl] #254608
03/04/09 11:49
03/04/09 11:49
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
yes, of course cars are avaivable... on official Newton forum a lot of people make race games
example: http://evadlevarg.googlepages.com/oxAlphaTest6.zip
or another game, video: http://www.youtube.com/watch?v=VPKKDsyhvOQ

Now Julio is working on... well, i think you better look by yourself wink
http://www.newtondynamics.com/forum/viewtopic.php?f=9&t=5003


about wrapper: all the Newton's functions(for last Newton's version) are wrapped now in files NewtonMain2.18.c and NewtonAPI2.18.c and if user know, how to implement car, he could make it easily




1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Include de Newton wrapper of vet [Re: VeT] #254781
03/05/09 13:41
03/05/09 13:41
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
so, i think, it would be good if user could chose, if he want to use Ode or Newton


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Include de Newton wrapper of vet [Re: VeT] #254797
03/05/09 15:31
03/05/09 15:31
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
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Joined: May 2003
Posts: 567
Spain, Canary Islands
The ODE fails with the car physics
but however not need to remover ODE
but is best newton

Re: Include de Newton wrapper of vet [Re: Felixsg] #254805
03/05/09 16:36
03/05/09 16:36
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Ok, we'll either include the wrapper directly, or will provide a link and host the wrapper on our server from the next version on. Thanks for developing this great tool for the community!

Re: Include de Newton wrapper of vet [Re: jcl] #254808
03/05/09 17:09
03/05/09 17:09
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
i didnt work with ODE a lot... okay, if it fails with cars, i'd try to add car-example level in wrapper

i'm happy that i could make some usefull things for community smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Include de Newton wrapper of vet [Re: VeT] #254894
03/06/09 08:26
03/06/09 08:26
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
Serious User
VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
yes, and here is one of the latest, simpliest and fastest exapmle of car physic: http://www.newtondynamics.com/downloads/DGRaycastVehicle_B19.rar


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Include de Newton wrapper of vet [Re: VeT] #254947
03/06/09 15:38
03/06/09 15:38
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline OP
User
Felixsg  Offline OP
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
thanks by your work
(I will be try to make a gamestudio car version
but my delphi are from version 3 if renember good)

Last edited by Felixsg; 03/06/09 21:06.
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