Description: You dive off a skyscraper, relying on quick reflexes to negotiate the intricate tangle of girders that make up the City. You perform aerial stunts at terminal velocity before parachuting into the arms of your cheering fans. While other skydivers have it easy, you have to earn the adoration of the crowds by gliding within an eyelash of that glass super skyscraper at 70 miles per hour.
58 Comments
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title
[Re: Error014]
#253952 02/27/0922:5802/27/0922:58
Yeah, I like pretty much everything E14 has to say, and I'm showing that to my guys so they can internalize it. Devour it. Turn it into gameplay. Thank you.
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title
[Re: Ichiro]
#253978 02/28/0902:3602/28/0902:36
You should include some moving objects /combomoves, so the player will not always persue the same path when falling
And also the option, to shortly reduce (or increase) the falling-speed (like a time-limited paracute or rockets), so the player must time the slowdowns efficiently, given a limited supply of rocketfuel.
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title
[Re: Damocles_]
#253979 02/28/0904:3602/28/0904:36
Glad to see you finally posted this here, Kotaku already got it and it was on your website. All in all it looks really good, of course there has yet to be a bad dejobaan game, or at least an uninventive one. Kudos on all your original ideas and games.
- aka Manslayer101
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title
[Re: mpdeveloper_B]
#253990 02/28/0909:1402/28/0909:14
Hi Ichiro, I had a similar idea for a game sometime back. But it involved a Special Forces paratrooper hunting a human target from several thousand feet. But what I thought would be cool about it was the falling in near darkness or falling through clouds to impede your visual cues. Especially as a latter stage once your use to your normal vision or way of viewing your game-world. Then as you approach the ground frantically hunting for your target. Only talent stopped me from developing the idea.
Just a few other things I think might help. More visual clues of speed like wisps of clouds rushing up as you pass through them. Birds and other moving obstacles like falling surfboards other objects parachutists might drop use especially cutting across your falling path. Maybe even things you could ride on for a short time.
Yeah, I like pretty much everything E14 has to say, and I'm showing that to my guys so they can internalize it. Devour it. Turn it into gameplay. Thank you.
Thanks, it's always a pleasure to help Dejobaan :P
Quote:
What is the lang term challenge with this game?
Apart from giving ranks, it's always kind of difficult to give long term-challenges for arcade-style games like this one. Maybe a system similar to the newest Smash Bros. could work, without being too hard to implement? Think of lots of goals to accomplish: They don't need to make sense ("get a score that only uses a single number (7777777)", "flip off five people in one run", "open the parachute after five seconds of free flight", "Get all red colored bonuses", "hit the terrain five times or more without dying"... whatever), but make sure to include some that will be done sooner or later ("manage more than 100 points"). Each of these goals gets its own square in a large grid, and whenever one of those goals is accomplished, the player may see the criteria for the goals around it, so for these, he knows what to do. This way, he should be able to reach "special" goals (that you should color in a different way), and these are "important" goals that unlock new stuff. Plus, it's always kind of neat in SmashBros. to get a bonus for something totally unexpectedly
This doesn't sound TOO complicated to implement, and while sounding difficult, should actually be pretty easy to understand once you see it. I'm pretty sure "Kirby Air Ride" had a similar concept. Maybe it's worth a try? Of course, challenge-modes and similar stuff might also work :P
Oh, and music-wise... it might be cool to not only change the pitch, but put it up in layers: You start with no music at all, then when you don't have that much speed you hear drums, later on basses gets added, and when you're close to dying, then the electric guitar highlights exactly that? Or... not :P
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title
[Re: Error014]
#254178 03/01/0916:0003/01/0916:00
This is still an eeeeeeeearly alpha, but from our blog:
Quote:
Ever wanted to bug the hell out of an Olympic athlete? In the fiction of the gameworld, Chitter allows fans to post little 256-character comments about a given event. It's hugely popular, and the event's coordinators project these Chitter comments (called "cheeps") up to where the jumpers can see 'em. (Yes, it's a parody of Twitter -- follow us at usernames Dejobaan and RoRoDejobaan.)
The words in the above photo will eventually be comments from the (computer-generated) peanut gallery. They either love you or hate you -- and they'll let you know.