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AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title #253913
02/27/09 17:59
02/27/09 17:59
aaaaa_genetica_montage.jpg
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title

Mostly just a quick video:


Higher-res Vimeo video: http://www.vimeo.com/3396893
Website: www.dejobaan.com/aaaaa

Description: You dive off a skyscraper, relying on quick reflexes to negotiate the intricate tangle of girders that make up the City. You perform aerial stunts at terminal velocity before parachuting into the arms of your cheering fans. While other skydivers have it easy, you have to earn the adoration of the crowds by gliding within an eyelash of that glass super skyscraper at 70 miles per hour.
58 Comments
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Error014] #253952
02/27/09 22:58
02/27/09 22:58
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
Yeah, I like pretty much everything E14 has to say, and I'm showing that to my guys so they can internalize it. Devour it. Turn it into gameplay. Thank you. smile smile

Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Ichiro] #253978
02/28/09 02:36
02/28/09 02:36
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Ideas for the gameplay:

You should include some moving objects /combomoves, so the player will
not always persue the same path when falling

And also the option, to shortly reduce (or increase) the falling-speed
(like a time-limited paracute or rockets), so the player
must time the slowdowns efficiently, given a limited
supply of rocketfuel.

Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Damocles_] #253979
02/28/09 04:36
02/28/09 04:36
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Posts: 2,185
Glad to see you finally posted this here, Kotaku already got it and it was on your website. All in all it looks really good, of course there has yet to be a bad dejobaan game, or at least an uninventive one. Kudos on all your original ideas and games. smile wink


- aka Manslayer101
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: mpdeveloper_B] #253990
02/28/09 09:14
02/28/09 09:14
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
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Guardian  Offline
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Joined: Oct 2001
Posts: 1,285
USA
Hi Ichiro, I had a similar idea for a game sometime back. But it involved a Special Forces paratrooper hunting a human target from several thousand feet. But what I thought would be cool about it was the falling in near darkness or falling through clouds to impede your visual cues. Especially as a latter stage once your use to your normal vision or way of viewing your game-world. Then as you approach the ground frantically hunting for your target. Only talent stopped me from developing the idea. smile

Just a few other things I think might help. More visual clues of speed like wisps of clouds rushing up as you pass through them. Birds and other moving obstacles like falling surfboards other objects parachutists might drop use especially cutting across your falling path. Maybe even things you could ride on for a short time.

Just some stuff I hoped would be helpful.

Guardian


Guardian

Game Models
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Ichiro] #254069
02/28/09 21:10
02/28/09 21:10
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline
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Nardulus  Offline
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Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Two things....

1) I would like to be able to bounce off buildings on the way down. Maybe even bounce up to try and hit a missed target or path....

2) Add a few letters to the name....

SPL AaaaaAAaaaAAAaaAAAAaAAA T!!!!

Great fun game idea..... Trippy graphic efx....

There was a Parachute Jump game early on in the N64's life...


Ken

Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Nardulus] #254085
02/28/09 23:46
02/28/09 23:46
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Posts: 3,208
Germany
Quote:
Yeah, I like pretty much everything E14 has to say, and I'm showing that to my guys so they can internalize it. Devour it. Turn it into gameplay. Thank you.

smile Thanks, it's always a pleasure to help Dejobaan :P

Quote:
What is the lang term challenge with this game?


Apart from giving ranks, it's always kind of difficult to give long term-challenges for arcade-style games like this one. Maybe a system similar to the newest Smash Bros. could work, without being too hard to implement? Think of lots of goals to accomplish: They don't need to make sense ("get a score that only uses a single number (7777777)", "flip off five people in one run", "open the parachute after five seconds of free flight", "Get all red colored bonuses", "hit the terrain five times or more without dying"... whatever), but make sure to include some that will be done sooner or later ("manage more than 100 points"). Each of these goals gets its own square in a large grid, and whenever one of those goals is accomplished, the player may see the criteria for the goals around it, so for these, he knows what to do. This way, he should be able to reach "special" goals (that you should color in a different way), and these are "important" goals that unlock new stuff. Plus, it's always kind of neat in SmashBros. to get a bonus for something totally unexpectedly smile

This doesn't sound TOO complicated to implement, and while sounding difficult, should actually be pretty easy to understand once you see it. I'm pretty sure "Kirby Air Ride" had a similar concept. Maybe it's worth a try?
Of course, challenge-modes and similar stuff might also work :P

Oh, and music-wise... it might be cool to not only change the pitch, but put it up in layers: You start with no music at all, then when you don't have that much speed you hear drums, later on basses gets added, and when you're close to dying, then the electric guitar highlights exactly that?
Or... not :P

Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Error014] #254178
03/01/09 16:00
03/01/09 16:00
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
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Joined: Apr 2005
Posts: 3,815
Finland
Error014 has indeed very nice additions to this.

I was also thinking that giving experience points based on jump times, deaths and so on and online hiscore and top players list.

What about making online play? Mass of idiots running down trying to catch the biggest score.


"Yesterday was once today's tomorrow."
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Inestical] #254284
03/02/09 11:13
03/02/09 11:13
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Great game! Good work Ichiro! smile

Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: Nardulus] #254539
03/03/09 21:35
03/03/09 21:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: Nardulus
1) I would like to be able to bounce off buildings on the way down. Maybe even bounce up to try and hit a missed target or path....


Yeah, Crashtest Dummies on the Gameboy used to have this bouncing up from balconies and so on, looked and worked great.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - Alpha Video for our 13th Title [Re: PHeMoX] #254737
03/05/09 05:58
03/05/09 05:58
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
http://www.synthscribe.com/media/shot505.jpg

This is still an eeeeeeeearly alpha, but from our blog:
Quote:
Ever wanted to bug the hell out of an Olympic athlete? In the fiction of the gameworld, Chitter allows fans to post little 256-character comments about a given event. It's hugely popular, and the event's coordinators project these Chitter comments (called "cheeps") up to where the jumpers can see 'em. (Yes, it's a parody of Twitter -- follow us at usernames Dejobaan and RoRoDejobaan.)

The words in the above photo will eventually be comments from the (computer-generated) peanut gallery. They either love you or hate you -- and they'll let you know.


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