Hey everyone,

I am about to start working on a next gen looking level in gamestudio and wanted to pose a question before I started.

What would you guys recommend as the method to building my level?

WED's blocks converted to the new mesh system or static meshes / models created in Maya or the like and then imported into 3dgs with per poly collision and dynamic lights?

Pros and Cons?

Thanks in advance for your opinions and input!