Hey everyone,
I am about to start working on a next gen looking level in gamestudio and wanted to pose a question before I started.
What would you guys recommend as the method to building my level?
WED's blocks converted to the new mesh system or static meshes / models created in Maya or the like and then imported into 3dgs with per poly collision and dynamic lights?
Pros and Cons?
Thanks in advance for your opinions and input!