#include <acknex.h>
#include <default.c>
#include <player.c>
ENTITY* fox =
{
type = "foxbody1.mdl";
}
function player_move()
{
while(1)
{
c_move(me, vector(0,15*key_w *time_step,0),nullvector, GLIDE); //Move forward
c_move(me, vector(0,-15*key_s *time_step,0),nullvector, GLIDE); // Move backward
c_move(me, vector(-15*key_a *time_step,0,0),nullvector, GLIDE);// Strafe left
c_move(me, vector(15*key_d *time_step,0,0),nullvector, GLIDE);// Strafe right
wait(1);
}
}
function main()
{
level_load ("floor_1.WMB");
camera.z = fox.z + 200;
camera.y = -1400;
camera.x = fox.x;
camera.pan =90;
fox = ent_create("foxbody1.mdl", vector(0,-1272,0), player_move);
}