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Transparency #249635
02/03/09 16:00
02/03/09 16:00
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline OP
Member
yorisimo  Offline OP
Member
Y

Joined: Mar 2007
Posts: 197
Is there a way to hide the interior faces of a transparent object, i.e., not allow additional layers in a transparent object to add up to make it more opaque.



I would like the hand to look like on the right not on the left.

Re: Transparency [Re: yorisimo] #249636
02/03/09 16:03
02/03/09 16:03
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Close the mesh and try.

Re: Transparency [Re: Cowabanga] #249640
02/03/09 16:07
02/03/09 16:07
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline OP
Member
yorisimo  Offline OP
Member
Y

Joined: Mar 2007
Posts: 197
even if the mesh is closed the layers of the fingers will still add up making dark sections in the hand


Joris Lambrecht
My Contributions: Relative Rotation, Window Sizing
Re: Transparency [Re: yorisimo] #249670
02/03/09 17:41
02/03/09 17:41
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i got another problem about transparency...

My Skin has an alpha channel.. but only around the drawn-faces..
just for testing.. i set my.alpha to 100
TRANSULCENT is off...

But my model looks still transparant...
I can see his neck through the head...

any idea why???

EDIT:
Ok.. got it.. shame on you Photoshop.. shame on you..
it has automatically saved the skin as 32 Bit.. ^^ not good.. changed it..worked..

Last edited by Espér; 02/03/09 17:43.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Transparency [Re: yorisimo] #249704
02/03/09 19:34
02/03/09 19:34
Joined: Mar 2007
Posts: 197
Y
yorisimo Offline OP
Member
yorisimo  Offline OP
Member
Y

Joined: Mar 2007
Posts: 197
The two pictures I showed above would really not be my ideal solution.
I am developing a training tool where a user will match a second hand position (controlled by them) to a ghost-like target position (which will be placed in various positions).

The transparency doesn't look very good with the hard edges in the interior (shown in my first post) so I was wondering if there was a way to blur them using shaders rather than get rid of them entirely.
When I looked at shaders I got something that looks pretty good with the 'shader viewer' using mtl_envGlass. The problem is it seems that it just makes the object look glassy by painting some transformation of the skycube into the models skin. When other models go through the target ghost hand I would like them to be visible inside the target as if looking through a foggy glass, which means that the shader would need information about other models as well as the background. I am a newbie with shaders so I'd appreciate any advice on if and how this would be possible.


Re: Transparency [Re: yorisimo] #249707
02/03/09 19:49
02/03/09 19:49
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
use glass shader from shade-c?


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