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Pantharay #249021
01/31/09 00:47
01/31/09 00:47
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
User
Emre  Offline OP
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hello friends,
I open new title because long time has passed.
My Project’s code name is:Pantharay
One Adventure/Fps.
I offer you now demo
I write some notes which can be curiosity;
I started my Project with c-script and now I use lite-c
I used Newton 1.0 for physical motor now I use 0de
I adapted old Newton mould to ode.(you can download here basic version)
You will be in interaction with all the thing in game.

I used these materials,shader and effects:
*Grafton's Projective Mapping Shader
*Matt aufderheide's shader (Massive shader collection)
*Taco Cohen's shader (Massive shader collection)
*Slin's shader(Depth of field)
I did Depth of field dynamic. it changes it's density now that you and your focal point.I hope you like.
*Old film effect is Ello’s

There is no credit necessity in my sharing but I will write names on credits screen.I will write some people’s nickname because I don’t know real name.
I mind your sight and proposal.But while writing your proposal , please remember that I did this game alone.if I struggle to do perfect game,my life isn’t enough.

Screen;




Video;



And Downloads Playable Demo;
Download Demo(Rapidshare)
Download Demo(pantharay.com)


--
Download Demo(Rapidshare)
Download Demo(pantharay.com)
--


EDIT:
DC9, did some translation and re-wrote some of the English sections as Pappenheimer suggested. Please download the files and put the data folder.
And maybe I will upload demo again. EDIT:Ok. i did.
Download here (5kb.)



Last edited by Emre; 02/01/09 22:24.
Re: Pantharay [Re: Emre] #249026
01/31/09 01:34
01/31/09 01:34
Joined: Dec 2003
Posts: 16
Germany
FastJack Offline
Newbie
FastJack  Offline
Newbie

Joined: Dec 2003
Posts: 16
Germany
very cool


Diskutiere niemals mit Idioten. Erst ziehen sie dich auf ihr Niveau runter und dort schlagen sie dich dann mit erfahrung.
Re: Pantharay [Re: Emre] #249027
01/31/09 01:34
01/31/09 01:34
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
looks awesome. and a lot like penumbra. xD but neat physics, how did you manage to get that cloth effect done?


Yeah, but... Who is Lu?
Re: Pantharay [Re: achaziel] #249029
01/31/09 01:58
01/31/09 01:58
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Very nice. I love that tarp effect. The movement in the demo is a little weird but still very cool. Good Job


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Pantharay [Re: GamerX] #249030
01/31/09 02:11
01/31/09 02:11
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
@Emre:
Mukemmel,

Sonuna kadar oynadim,Atmosfer cok iyi, bu yaratiklarin aniden gorunmesi,golgesinin gorunmesi,onunden gecmesi saheleri muhtesemdi.(Korktum smile ) aa ile denemedim Dof ile oynadim. gercekten hersey yerli yerinde olmus, atmosferi bozacak pek birsey gormedim, seslerde genel olarak oturmus. (Yaratik ve kadinin oldugu ruyayi anlatan notu okudugumda bi "hönk?" dedim ama sonradan anladm tabi.)

Grain efektini cok az azaltabilirsen ve baslangicdaki bos hucredeki sallanma sahnesini biraz kisaltabilirsen daha iyi olur kanimca. Birde anahtari alirken biraz zorlandim, anahtarin bounding boxunu(veya her ne kullaniyorsan) biraz genisletirsen daha iyi olur.

Bu arada dosylari biraz karistirdim, gercekten cok iyi sistem gelistirmissin.

Son olarak bu koridorda asili naylon bezin fiziklerini her vertexe fiziksel küpler koyma gibi bi yollami yaptin?

Tekrar, cok iyi olmus.


@all:Sorry for the language, i kinda said what i liked, and asked how he achieved clorh-like physics.

Last edited by Quadraxas; 01/31/09 02:11.

3333333333
Re: Pantharay [Re: Quad] #249037
01/31/09 09:06
01/31/09 09:06
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
really nice looking smile



Ubi bene, ibi Patria.
Re: Pantharay [Re: croman] #249040
01/31/09 09:24
01/31/09 09:24
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The video is impressing.
The demo is too dark in my opinion.
The art is a bit exaggerated.
Try to use more understatement.
The story is a very common theme, therefor you should look for an author who can tell a unique story with details that tell an individual fate.

By the way, ask a native English speaking person to write the drawn text.

I guess that you are lonely wolf developer, but you should collaborate, and I think because of your skills you will find some who are willing to work with you.
Probably, the biggest barrier is the language.
Keep up your work, it looks really promising!

BTW, Pantharay refers to "pantha rei" = "everything flows" of Heraklit?

Re: Pantharay [Re: Pappenheimer] #249081
01/31/09 12:42
01/31/09 12:42
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Good work! And awesome trailer! smile

Re: Pantharay [Re: Cowabanga] #249148
01/31/09 17:28
01/31/09 17:28
Joined: Dec 2007
Posts: 156
England
ryangregory Offline
Member
ryangregory  Offline
Member

Joined: Dec 2007
Posts: 156
England
wow, Great work its looking really nice and atmospheric. If you spend time and develop this into a proper game Im sure it will turn out great.

Re: Pantharay [Re: ryangregory] #249153
01/31/09 17:44
01/31/09 17:44
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
This is another game that I think you could easily sell to Novint for use of their Falcon controller once it's complete.

The use of physics and you shader work make this a very nice game indeed! Looks great!

I agree with the above, that you should look for developers to help you, you really could have a great game!

- Jason


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