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Iridium Engine - Ground Tactics #246180
01/13/09 22:53
01/13/09 22:53
5 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Iridium Engine - Ground Tactics

Hey,
Here is the project that I have been working on for the last month or so. I call it the Iridium Engine. Designed for the upcoming game "Ground Tactics," Iridium features cutting edge real-time rendering as an add-on to 3D Gamestudio. Iridium is built upon a deferred rendering architecture that allows for an extremely high number of polygons and dynamic lights to be rendered without slowing down the framerate. So far, using pixel shader 3.0, over 100 dynamic lights can be rendered attributing to ambient, diffuse, specular, and emissive terms.
Iridium also features real-time Ambient Mapping and real-time Radiosity Mapping to increase the realism of the scene. Some major features implemented in Iridium include:
-Dynamic ray-traced reflections and lighting
-high quality relief mapped enviroment with different shaders for multiple hardware capabilities
-Multi-Plane Parallel-Split Shadow Mapping with an advanced derivative solver for extremely soft and accurate shadow mapping.
-shadow mapping for up to 8 omni-directional lights and sunlight.
-512x sampling SSAO with relief-mapping support.
-enviromental illumination from all sources.
-Ultra High Dynamic Range (UHDR) rendering offers twice the gamma output as regular HDR (this is Pixel Shader to Screen, no value clamping!)
-scene managment for sustained fps.
-high fps - around 90 with 0.5 million polys on most average gaming PCs!

I hope you like the engine. The engine is currentley in version 4.0b and is still in development.

-Michael H. Auerbach-
41 Comments
Re: Iridium Engine - Ground Tactics [Re: lostclimate] #250598
02/08/09 23:11
02/08/09 23:11
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Nice.Gratz on getting accepted

Last edited by GamerX; 02/08/09 23:11.
Re: Iridium Engine - Ground Tactics [Re: lostclimate] #250776
02/09/09 18:30
02/09/09 18:30
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
thank you smile


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #252503
02/18/09 15:53
02/18/09 15:53
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Hey,
please visit our *new* forums at http://forums.groundtacticsgame.com/
Here you will find all the news regarding project progress.
Also, if you join you will have a chance of getting a free beta test version of the game and the engine!
-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: ISG] #262756
04/25/09 18:23
04/25/09 18:23
Joined: Mar 2008
Posts: 68
Germany, Essen
V
virtualmarctek Offline
Junior Member
virtualmarctek  Offline
Junior Member
V

Joined: Mar 2008
Posts: 68
Germany, Essen
the grapics looks good!


mfg, Marc V.
Re: Iridium Engine - Ground Tactics [Re: virtualmarctek] #262926
04/27/09 03:09
04/27/09 03:09
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Hey,
Sorry for the lack of updates regarding the engine. However, I have been working in secret on a feature that not only adds graphical power to the A7 engine, but provides the gaming industry in general with a new rendering technique. Once I finish writing my paper and obtaining a patent, I will release the Iridium Beta Engine.

For now I cannot disclose any details regarding the feature, but I will post movies and screenshots (no demos for security reasons).

The feature itself provides real-time (60fps+) Global Illumination to any rendered scene.
It also supports radiosity, color-bleeding, caustics, serial-reflection, and sub-surface scattering: all in real-time.

so far, the engine specs are as follows (I did need to cut a few features frown ):

-deferred architecture
-KD (3d) tree structure with shadow map and light frustrum culling
-ray traced specular reflection
-real-time multi-planar mirror integration
-Screen Space Ambient Occlusion
-Real-time Radiosity diffuse lighting
-Real-time ambient maps
-real-time specular maps
-emissive textures that emit light
-Ultra-High Dynamic Range Rendering with fullscreen tone-mapping
-high-quality bloom effect
-glare effect
-volumetric objects (light, water, etc)
-soft particles
-fullscreen alpha-blended refraction
-self-shadowing relief mapping and bump mapping
-"tree" mapping (uses a texture and VTF to apply wind to trees and plants variable texture "softness"

support for:
-dozens of lights per view
-spot lights, pointlights, ambient lights, directional lights, sphere lights, box lights, plane lights, complex lights (meshed based)
-several high-quality shadow mapping lights per view
-over 1 million polys without strain on framerate from lighting

I hope your as excited as I am! please join our forums!
-Michael H. Auerbach-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #262943
04/27/09 06:10
04/27/09 06:10
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
any price estemiation for plugin?


3333333333
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #263279
04/28/09 21:31
04/28/09 21:31
Joined: May 2008
Posts: 150
Switzerland
Hitsch Offline
Member
Hitsch  Offline
Member

Joined: May 2008
Posts: 150
Switzerland
It really sounds amazing.

Though I can't really imagine what you've discovered here that you can get a patent for. Makes it all the more exciting smile

I'm looking forward to see this in action!

Re: Iridium Engine - Ground Tactics [Re: Hitsch] #263401
04/29/09 12:08
04/29/09 12:08
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Turns out that my technique has already been done:
http://rapidshare.com/files/61198754/paper.pdf
However, this doesn't mean I can't use it in my engine smile
Plus without knowing I made several optimizations.

you can also download a demo here:
http://homepages.paradise.net.nz/nickamy/realtimerad/rtrad_v1_0.zip
NOT my demo but it looks similar (my internet is down so I'm forced to communicate via school computers frown

-Michael-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: Quad] #263438
04/29/09 16:33
04/29/09 16:33
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Originally Posted By: Quadraxas
any price estemiation for plugin?


Currentley I have two priceing methods that I'm thinking about:
1) Free for development, a fixed price for sharing/publishing your game
2) a fixed fee for purchase

right now I think I'm leaning towards #1

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium Engine - Ground Tactics [Re: Foxfire] #263479
04/29/09 21:45
04/29/09 21:45
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
sound interesting
the radiosity demo not work for me
when you have your demo ready

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