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Re: Unity 2.5 for Windows - sooner than you think [Re: dracula] #253631
02/25/09 20:37
02/25/09 20:37
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
Originally Posted By: dracula
If you could list the 3 top reasons why a ** new ** user should choose Unity3D 2.5 Indie in preferance to 3DGS 7 Commercial, what would they be ?


web palyer and the editor. This 2 could make me choose unity over 3dgs.

<though im still happy with gamestudio.>


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #253643
02/25/09 21:18
02/25/09 21:18
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
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Easy of use - Unity is VERY EASY to use and just works (shaders just work drag and drop, its works in the web, on mac, PC, iPhone and Wii ).


I do love 3DGS its great, that's why I keep pushing them to add stuff, I think if they add the following:

1) Web player (coming)
2) Editor (coming)
3) Maybe add kick ass rendering stuff - better then other engines or same as AAA engines - see (http://www.leadwerks.com/engine_rendering.html)

The down side of Leadwerks is it a bit header to code for.


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #253645
02/25/09 21:30
02/25/09 21:30
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
OMG, leadwerks sanbox looks nice. sorry for o.t.


3333333333
Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #253691
02/26/09 04:52
02/26/09 04:52
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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I know; hope 3DGS will be the same - shit hot smile




Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #253750
02/26/09 15:56
02/26/09 15:56
Joined: Jan 2009
Posts: 290
Poland
LordMoggy Offline
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LordMoggy  Offline
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Posts: 290
Poland
Maybe i might look into this engine myself good pricing toooooo!!!!

my all around packages are almost complete.

Re: Unity 2.5 for Windows - sooner than you think [Re: Quad] #253864
02/27/09 12:47
02/27/09 12:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Posts: 827
22�21'24"N 114�07'30"E
Originally Posted By: Quadraxas
OMG, leadwerks sanbox looks nice. sorry for o.t.


The new GED looks really nice too. smile

Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #254084
02/28/09 23:44
02/28/09 23:44
Joined: May 2008
Posts: 121
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ortucis Offline
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ortucis  Offline
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Originally Posted By: MaxF
Easy of use - Unity is VERY EASY to use and just works (shaders just work drag and drop, its works in the web, on mac, PC, iPhone and Wii ).


Can you please tell us (if you have tried) what shaders are actually available in Indie version of Unity? I have been going through some forums to even their docs on the site but still haven't found a list or any info on which shaders are Pro only.

What I do know is that you can't get simple stuff like reflective water out of the Indie version without using some 'tricks' (or hacks).


Click to reveal.. (warning)
Re: Unity 2.5 for Windows - sooner than you think [Re: ortucis] #254179
03/01/09 16:15
03/01/09 16:15
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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Hi

I'm not 100% sure smile

But water for Indie yes with hacks smile

http://unity3d.com/unity/licenses

The post shaders are pro, just email them - they will reply smile


Re: Unity 2.5 for Windows - sooner than you think [Re: MaxF] #254186
03/01/09 16:54
03/01/09 16:54
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Render-to-texture is only in the pro. So you cannot have post processing that relies on renter2texture. But shaders like normal, spec or parallax mapping are working fine in the indie.

Water works also in the indie but it looks better in Pro.


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #254416
03/03/09 09:14
03/03/09 09:14
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Good thing i recently bought a macBook pro!

I downloaded the demo yesterday, toying around a bit with it, though im no good at all at it yet :P
we'll see what i can come up with, hehehee.
Who knows, maybe i'll buy that indie license eventually... making widget games for mac is fun (and maybe even iPhone later on shocked that would be wicked..!).

thanks,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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