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Re: Unity 2.5 for Windows - sooner than you think
[Re: dracula]
#253631
02/25/09 20:37
02/25/09 20:37
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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If you could list the 3 top reasons why a ** new ** user should choose Unity3D 2.5 Indie in preferance to 3DGS 7 Commercial, what would they be ? web palyer and the editor. This 2 could make me choose unity over 3dgs. <though im still happy with gamestudio.>
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Quad]
#253643
02/25/09 21:18
02/25/09 21:18
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Easy of use - Unity is VERY EASY to use and just works (shaders just work drag and drop, its works in the web, on mac, PC, iPhone and Wii ). I do love 3DGS its great, that's why I keep pushing them to add stuff, I think if they add the following: 1) Web player (coming) 2) Editor (coming) 3) Maybe add kick ass rendering stuff - better then other engines or same as AAA engines - see ( http://www.leadwerks.com/engine_rendering.html) The down side of Leadwerks is it a bit header to code for.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#253645
02/25/09 21:30
02/25/09 21:30
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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OMG, leadwerks sanbox looks nice. sorry for o.t.
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#254084
02/28/09 23:44
02/28/09 23:44
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Joined: May 2008
Posts: 121
ortucis
Member
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Member
Joined: May 2008
Posts: 121
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Easy of use - Unity is VERY EASY to use and just works (shaders just work drag and drop, its works in the web, on mac, PC, iPhone and Wii ). Can you please tell us (if you have tried) what shaders are actually available in Indie version of Unity? I have been going through some forums to even their docs on the site but still haven't found a list or any info on which shaders are Pro only. What I do know is that you can't get simple stuff like reflective water out of the Indie version without using some 'tricks' (or hacks).
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Re: Unity 2.5 for Windows - sooner than you think
[Re: ortucis]
#254179
03/01/09 16:15
03/01/09 16:15
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Hi I'm not 100% sure But water for Indie yes with hacks http://unity3d.com/unity/licensesThe post shaders are pro, just email them - they will reply
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Re: Unity 2.5 for Windows - sooner than you think
[Re: MaxF]
#254186
03/01/09 16:54
03/01/09 16:54
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Render-to-texture is only in the pro. So you cannot have post processing that relies on renter2texture. But shaders like normal, spec or parallax mapping are working fine in the indie.
Water works also in the indie but it looks better in Pro.
Models, Textures and Games from Dexsoft
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Re: Unity 2.5 for Windows - sooner than you think
[Re: Machinery_Frank]
#254416
03/03/09 09:14
03/03/09 09:14
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Good thing i recently bought a macBook pro! I downloaded the demo yesterday, toying around a bit with it, though im no good at all at it yet :P we'll see what i can come up with, hehehee. Who knows, maybe i'll buy that indie license eventually... making widget games for mac is fun (and maybe even iPhone later on that would be wicked..!). thanks,
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