This is kinda hard to explain in 3dgs terms because its from Adobe Flash's actionscript.
Let's say I have a fer variables: var1 var2 var3.
Say I want to go through all of them in sequence, setting each to a certain value. In actionscript I would do:
function goThrough(number){
var i = 1;
while(i<=number){
["var"+i] = random(10);
}
}
goThrough(3);
while in lite-c you would have to:
...
var1 = random(10);
var2 = random(10);
var3 = random(10);
...
Essencially what it does is go through all the vars and sets each to a random number. What the ["var"+i] section does is search for the variable "varX" where X is whatever i is. So if i == 2 then it searches for var2. Can you do something like that in lite-c? I read the sections in the manual about variables but nothing...