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[2d MMO] Merchant Seas #243766
12/31/08 18:14
12/31/08 18:14
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Merchant Seas is a 2d MMO that I started working on in September, and it's finally come far enough along to showcase:













You can see more screenshots, full-size at MerchantSeas.com.

Some of the Features:
  • 17 unique towns (so far)
  • A pretty large map - takes several minutes to sail the length of the Mediterranean Sea
  • Can buy and sell goods between ports for profit
  • Dynamic weather transitions: rain, clouds, day/night
  • 3 different countries. Invest in ports to make them ally with your country
  • Each town has unique ships for sale in the shipyard. Each ship can hold different amounts of cargo, supplies, and crew.
  • Built-in ranking system based on experience earned from trading.

The MySQL Plugin:
The magic that made this all possible is a MySQL plugin created by our very own Joozey. I have a database set up and I simply send queries out about once a second to keep all players up to date. I then smoothly animate the ships' movement based on the info pulled from the database. Because of this little "trick" (if you want to think of it that way), the screen still updates at a nice 60 fps even though the data is only updated once a second.

Joozey is still working on some finishing touches for this plugin, and then plans to release it as open source. Feel free to message him and tell him how great he is.

Graphics Resources:
Since I'm a programmer and not an artist, I've used graphics from several sources:
  • I created the world graphics using a tileset from RPG Palace. The tileset is free for non-commercial use.
  • The town and icon graphics were created using tilesets from a licensed version of RPG Maker XP.
  • The character portraits are from Hero Machine. They kindly gave me permission to use them at no charge. I have over 100 unique character portraits implemented currently.

Still left to do:
  • I had to design the panels and GUI layout myself, so it's pretty ugly. I am having a freelance artist create new graphics for me in early January.
  • There is a small issue with the MySQL plugin that Joozey is still looking into. It takes around 1/10th of a second for the call to the plugin to execute a query, and during this time, no other functions can execute. This causes a slight stutter in the game, which is a bit annoying.
  • In order to publicly distribute libmySQL.dll (which is necessary for the plugin), I have to purchase a license from Sun. The estimated cost of this seems to vary based on the representative I talk to, but it's probably around $500-600. Ouch. The other option is to go entirely Open Source, which I am still considering.

Testing:
I could use about 3 people willing to help me test things out. If you have about 30-40 minutes to test my game over the next few days and let me know if you run into any bugs, that would be awesome - just send me a PM. I can't "publicly" test until I work out the license issue.

Feedback:
I would definitely appreciate any feedback on the screenshots, website, game idea, or anything else.

Re: [2d MMO] Merchant Seas [Re: Zelek] #243769
12/31/08 18:35
12/31/08 18:35
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Yeah I got a spontanious idea
how about that:

there are places all over the maps where you're able to buy some land to built your own houses or shops to get some more money besides.

but that was just a quick idea.

Otherthen I think that this looks really cool from what the screens show though in picture 4 I cant really see that it's sand maybe add some sand-dunes

Regards and well progress

Aztec


Visit:
schwenkschuster-design.de
Re: [2d MMO] Merchant Seas [Re: aztec] #243772
12/31/08 18:43
12/31/08 18:43
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Didn´t know, that i can post Rpg-Maker XP Games here o.O

Ok.. prepare for my RmXP-Game ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [2d MMO] Merchant Seas [Re: Espér] #243776
12/31/08 18:58
12/31/08 18:58
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Since he's using the Mysql plugin by joozy, I don't think he's using RmXP


BASIC programmers never die, they GOSUB and don't RETURN.
Re: [2d MMO] Merchant Seas [Re: bstudio] #243780
12/31/08 19:18
12/31/08 19:18
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Looks cool, nice work, yea is this made with GS?

Last edited by GamerX; 12/31/08 19:19.

"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: [2d MMO] Merchant Seas [Re: GamerX] #243781
12/31/08 19:24
12/31/08 19:24
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Yeah since it uses Joozeys plugin i gues it's GS.(and zelek made another 2d mulitplayer(not mmo) game with GS before. Power something.?)


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Re: [2d MMO] Merchant Seas [Re: Quad] #243786
12/31/08 19:54
12/31/08 19:54
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
Yes, the game is made with Gamestudio, not RPG Maker. I am only using graphics resources from RPG Maker.

The other 2d game I made was Powerplay, though that one was 2-6 players and used Gamestudio's built-in multiplayer. Having a MySQL server where all players are "clients" is actually much easier to handle for me.

Re: [2d MMO] Merchant Seas [Re: Zelek] #243787
12/31/08 19:58
12/31/08 19:58
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
^^ ok..
but i don´t think Entebrain finds that funny... Because the Graphics are not made to use with other engines than RmXP ( standing in the license agreement of RmXP_RTP ).

Hope you´ll go on with that ^^
Looks promising ^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [2d MMO] Merchant Seas [Re: Espér] #243791
12/31/08 20:08
12/31/08 20:08
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
I contacted Enterbrain about this very issue. Here is the copy-pasted response from their email.
Quote:

Enterbrain has no problem with you distributing RPG Maker graphics in your own commercial application, but assumes no responsibility in the support of that application.


Re: [2d MMO] Merchant Seas [Re: Zelek] #243799
12/31/08 21:18
12/31/08 21:18
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
these tiles are panels or sprites(or are they images instead of tiles?)?

or you are using your own kind of objects?

they look perfect.


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