Greetings,

i have some ideas for a game, but BEFORE i start trying it out really, i just wanted to know if the following is possible:

I want to physically connect some entitis to each other,
done in game time not during the development.

Imagine a train with different sort of wagons, and the player decides which wagons are to place in the train and on which place...

the reason i ask is because i saw that the engine's ph_ function for connecting hinges and these things is only for higher (paid) versions.
But this was for parts of a single model file (like in the bulldozer example), not for multiple models in different files, which should be connected in runtime.

The game i am planning later is about the user constructing things, and should use the inbuild physics rather than
placing entities by each other and then moving them
seperately.

Some idea could be to use motors, but let them be turned off,
and then, the motors could act as a hinge - or am i imagine wrong there ?

If you know a quick hint to a function i should look at,
that may be enough, but detailled infos are always nice.

Thanks in advance.

Last edited by Davidus; 01/02/09 12:36.