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Re: PARKOUR - GAME [Re: broozar] #242883
12/26/08 12:14
12/26/08 12:14
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
MAGA - you have to start with something smaller. even if you create a code for that Parkour game you'll need a model with lots of animations and i suppose you dont know how to model and animate characters, right?

so start with smaller project, good luck



Ubi bene, ibi Patria.
Re: PARKOUR - GAME [Re: croman] #242884
12/26/08 12:18
12/26/08 12:18
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
No, I do! I've create a low-poly model without a skin, but with animation))) It can run, walk, jump, land,(and some Parkour elements - roll, monkey, revers, King-Kong)

Re: PARKOUR - GAME [Re: MAGA] #242885
12/26/08 12:38
12/26/08 12:38
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
that's great. but still you'll need to learn programming very good before trying to create Parkour game. Otherwise you'll ask a lot questions here regarding your game development.

Isn't it better to learn programming well before you start creating such game smile


btw, can i see that model with those animtions? i'd like to see how it looks like. if you dont mind ofc



Ubi bene, ibi Patria.
Re: PARKOUR - GAME [Re: croman] #242892
12/26/08 13:31
12/26/08 13:31
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Ok man, I'll upload them to the rapid.

Re: PARKOUR - GAME [Re: MAGA] #242894
12/26/08 13:34
12/26/08 13:34
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Posts: 1,032
Croatia
thnx



Ubi bene, ibi Patria.
Re: PARKOUR - GAME [Re: croman] #242930
12/26/08 16:38
12/26/08 16:38
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
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HPW  Offline
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Joined: Aug 2005
Posts: 343
Germany
There is nothing special with the code.
The code looks like:
Code:
#define _movemode, skill6;
#define MY_MOVEMODE_STAY, 0;
#define MY_MOVEMODE_RUN, 1;
#define MY_MOVEMODE_PULLUP, 2;
VECTOR* my_vec_temp = {x=0; y=0; z=0;}
function my_player()
{
  var v_temp = 0;
  // do some initialisation here
  while(1)
  {
    if ((my._movemode != MY_MOVEMODE_PULLUP) && (key_cuu)) // key_cuu can be replaced with other inputs
    {
      // first trace at the center of your player..
      vec_set(my_vec_temp.x, my.x);
      my_vec_temp.x += 3;
      vec_rotate(my_vec_temp.x, my.pan);
      you = NULL;
      v_temp = c_trace(my.x, my_vec_temp.x, IGNORE_ME | IGNORE_PASSABLE);
      if ((v_temp <= 3) && (v_temp > 0) && (you == NULL))
      {
        // second trace on shoulder height...
        vec_set(my_vec_temp.x, my.x);
        my_vec_temp.x += 3;
        my_vec_temp.z += 5; // replace this value with the optimal shoulder height of your model
        vec_rotate(my_vec_temp.x, my.pan);
        you = NULL;
        v_temp = c_trace(my.x, my_vec_temp.x, IGNORE_ME | IGNORE_PASSABLE);
        if ((v_temp == 0) && (you == NULL))
        {
          my._movemode = MY_MOVEMODE_PULLUP;
        }
      }
    }

    my_player_move();
    my_player_animate();  // after animation is done set in this function the my._movemode back to MY_MOVEMODE_STAY
    my_camera_move();
    wait(1);
  }
}


Last edited by HPW; 12/26/08 16:39.

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Re: PARKOUR - GAME [Re: HPW] #242957
12/26/08 18:32
12/26/08 18:32
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Ok here it is!

http://rapidshare.com/files/177006148/TRACER.MDL.html

This is low-poly model, I've animated my self in WED.
This is one of my first animated models, and the animation isn't smooth(((
Can any one advice me a program for making animations, and after exporting in to the WED??? WED doesn't seems to be a good program for animations(((

Re: PARKOUR - GAME [Re: MAGA] #242962
12/26/08 19:14
12/26/08 19:14
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
you mean MED, right?

try with Blender, Maya(free ver.), Milkshape
or 3dsMax, Maya, Softimage XSI if you have such money



Ubi bene, ibi Patria.
Re: PARKOUR - GAME [Re: croman] #242964
12/26/08 19:37
12/26/08 19:37
Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
M
MAGA Offline OP
Junior Member
MAGA  Offline OP
Junior Member
M

Joined: Dec 2008
Posts: 93
YOU AINT GONNA NEED THAT!
Yeah, I mean MED. What can you say about my first model? I guess you don't like it... Is it possible to create a good animation with bones in MED. I already have Milk Shape but I don't know how to animate with it (I didn't try et).

Re: PARKOUR - GAME [Re: MAGA] #242981
12/26/08 21:55
12/26/08 21:55
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
dont waste your time with med and bones. it's very ugly looking animation when using bones in med. bones in med could be used only for non-organic models/animations.

for your first model, it's good, so are the animations too.



Ubi bene, ibi Patria.
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