Is this the same as having luminous areas of textures, for glowing eyes, etc?
It seems like code that supported illumination, bump, and environment mapping in one shader that could be controlled with alpha channels or skins would be super helpful
That way you could comment out effects that you do not want for different effects??
Has anyone got bump and environement mapping working together well?
I have yet to get a grip on this stuff - got it workin', but what it's doing??