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Multiplayer base #242281
12/22/08 10:46
12/22/08 10:46
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Hey guys,

Call me lazy if you will, I'll admit that I am for even asking this, but I have tried reading tutorials but they never seem to flow the way I wish they would. Does anyone here have a base for a multiplayer game? Something like 2 balls moving around the screen. I can work off something like that.

Thanks guys laugh


KAIN - Coming soon...
Re: Multiplayer base [Re: Bright] #242300
12/22/08 12:37
12/22/08 12:37
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
check latest aums and öultiplayer workshopsi they are upto date and very nice.


3333333333
Re: Multiplayer base [Re: Quad] #242304
12/22/08 12:50
12/22/08 12:50
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
but i suggest you dont use 3dgs native MP system.
better use ANet or GSTNet MP plugin.



Ubi bene, ibi Patria.
Re: Multiplayer base [Re: croman] #242401
12/22/08 21:44
12/22/08 21:44
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
I am looking at doing something in Lite-C since it seems to be the way of the future these days and I heard that GSTNet is a bit buggy with this? But I might consider giving it a try anyway.


KAIN - Coming soon...
Re: Multiplayer base [Re: Bright] #242404
12/22/08 22:05
12/22/08 22:05
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
you could try ANet. to me it's better then GSTNet:
ANet HomePage
ANet forum thread



Ubi bene, ibi Patria.
Re: Multiplayer base [Re: Bright] #242413
12/22/08 22:46
12/22/08 22:46
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
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N

Joined: Jun 2001
Posts: 1,004
Dossenbach
buggy ? when,where ? if there are any issues, i'll look into this.
release 0.7 implicates no bugs, only it's on the way to release 1.0 ;-)

Last edited by nfs42; 12/22/08 22:50.

Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Multiplayer base [Re: nfs42] #242430
12/23/08 01:23
12/23/08 01:23
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
GSTnet is pretty good in fact, it's just needs a simplier example.(current demo is crashing.(trys to connect gstools and crashes.)

But i found Anet more easy to use, since i progressed faster with it. Maybe it's just gstnet needs a simplier example(chat+ boxes moving?) and a better/tidier documentation.

(btw i am talking about usage with lite-c.)


3333333333
Re: Multiplayer base [Re: Quad] #242444
12/23/08 07:29
12/23/08 07:29
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
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N

Joined: Jun 2001
Posts: 1,004
Dossenbach
i know the lack of good documented examples. i'm working on it ;-)

for bug report start the demo with -diag and GSTNet_Debug(100) in your main and post your acklog.txt.


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Multiplayer base [Re: nfs42] #242457
12/23/08 08:22
12/23/08 08:22
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
both of those plugins are great but for now ANet is little better, after all it's 1.0 version and when GSTNet comes to 1.0 version they'll be very similar, at least i think so smile



Ubi bene, ibi Patria.

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