i tried,but failed. it should be like this: a physical object follow a non-physical object and keeps its property. it means i cant use ph_enable to disable then enable. i tried and tried,but failed and failed. so im looking for some idea here. thx!
P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: how to let a phisics object follows a non-physics object?
[Re: Omicron_NEGA]
#242088 12/21/0811:0812/21/0811:08
When you permanently disable and enable the object, what for do you then need its physics properties? Physics wont work when an object is permanently disabled and enabled.
Physics objects react on forces, this can be easily used to let it follow another object. Just apply a force vector in direction of the target and with a magnitude proportional to the target distance.
Re: how to let a phisics object follows a non-physics object?
[Re: Spirit]
#242090 12/21/0811:1612/21/0811:16
ok,im not good at english,and you misunderstood me. a physical object follow a non-physical object and keeps its physics attribute . i mean ..hmm... you know, im using phcon_add and bound 2 objects,then i want to those two objects which use phcon_add follow my non-phisical charactor. now i think you should understand wat i mean
P4 3.6GHz x2 8GB RAM DDR2 GeForce8800GTS
Re: how to let a phisics object follows a non-physics object?
[Re: Omicron_NEGA]
#242093 12/21/0811:4212/21/0811:42