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Re: Only Outlines...? I want no cartoon shading
[Re: Drew]
#238865
11/30/08 21:00
11/30/08 21:00
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
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OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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i know that from an AU Tutorial.. But that won´t work on more complex models ( like models that inlcude rings or objects with holes inside ).
I don´t ask for those things for fun..
Last edited by xXReapeRXx; 11/30/08 21:01.
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Re: Only Outlines...? I want no cartoon shading
[Re: Espér]
#238868
11/30/08 21:12
11/30/08 21:12
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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im sure this can be achieved by editing some toon shaders, but i dont know how to write/edit shaders yet.
3333333333
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Re: Only Outlines...? I want no cartoon shading
[Re: Quad]
#238915
12/01/08 05:23
12/01/08 05:23
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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WA, Australia
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well that's exactly how most toon-shaders work. they just do the copying, blackening, inflating and normal flipping for you in a second pass. others will use some sort of edge detection, but that can take a lot of work to look good in your game. also i believe Drew was simplifying the process; you wouldn't want to just scale the entire model. you'd select convex parts and scale them individually. since the shader automatically does it along the normals, it should work fine. it's part of the toon shaders already on the wiki. i highly recommend the official shader workshop that you should get with a7 (or find on the downloads page). you'll then know how to use HLSL, and the following will be relatively easy for you to do: render one pass with diffuse lighting or whatever lighting you want to use, then do another pass moving the position of each vertex along its normal, flip it, and render it black. all in all it should take you about an hour, and you'll be able to write your own shaders I don´t ask for those things for fun. oh come on, asking questions is heaps of fun!! julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Only Outlines...? I want no cartoon shading
[Re: ello]
#238934
12/01/08 10:11
12/01/08 10:11
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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oh dear... i just told you to use the outline part. they're distinctly different and unrelated to each other, people just like to use them both in the same shader because people often want to use both effects together.
anyway, *what ello said*.
julz
EDIT: @lostclimate: didn't know that feature! thanks!
Last edited by JulzMighty; 12/01/08 10:12. Reason: oh... blender just got even cooler!
Formerly known as JulzMighty. I made KarBOOM!
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Re: Only Outlines...? I want no cartoon shading
[Re: JibbSmart]
#238986
12/01/08 16:39
12/01/08 16:39
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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@julz any time. It was funny because i used to use anim8r a long time ago, and its extrude scaled by normals, and for the longest time i couldnt find another modeling program that could do that, one day i accidently held alt while scaling in blender, and voila!
Last edited by lostclimate; 12/01/08 18:03.
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