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Loading Screen #238328
11/26/08 17:50
11/26/08 17:50
Joined: Nov 2008
Posts: 4
J
JDTF Offline OP
Guest
JDTF  Offline OP
Guest
J

Joined: Nov 2008
Posts: 4
How can I change the Loading Screen of the A7 Pro Engine?

Thank You!!

Re: Loading Screen [Re: JDTF] #238452
11/27/08 14:39
11/27/08 14:39
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
If you want to change it then you must code it at the end of you main.c file.
Here is the syntax for it: http://www.conitec.net/beta/aWINSTART.htm
After this you must publish your project and check the option "Starter" to use your start window instead of the default one.

Last edited by HPW; 11/27/08 14:41.

Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: Loading Screen [Re: HPW] #240513
12/11/08 12:00
12/11/08 12:00
Joined: Jul 2008
Posts: 27
Italy, Sicilia, Palermo
Azrael85 Offline
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Azrael85  Offline
Newbie

Joined: Jul 2008
Posts: 27
Italy, Sicilia, Palermo
sorry i've tried to do this but does not seems to work the engine says WINDOW undeclared identifier, in the guide there is only one way to script this and it seems c-script it talks only about wdl files not c files.
can you answer me please?

Re: Loading Screen [Re: Azrael85] #241421
12/16/08 08:24
12/16/08 08:24
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Yes it's for wdl.
You should create a wdl file with the same name as your main script and write only your "WINDOW" code in it.
if your main script named like "main.c" you can create "main.wdl" and 3DGS knows to look into it while publishing.

The last time i tried it was at the begining of A7. But it should work right now.

Last edited by HPW; 12/16/08 08:26.

Evil Blood (v. 0.52) RPG
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