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Re: 5mb-shooter (not in contest) [Re: laugheazy] #237911
11/23/08 15:15
11/23/08 15:15

M
mercuryus OP
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mercuryus OP
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M



added some shader, some doors & switches and a new model...
5mb was yesterday

Re: 5mb-shooter (not in contest) [Re: ] #237930
11/23/08 17:59
11/23/08 17:59
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
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Joined: Apr 2008
Posts: 91
Canada
Nice progress on this mercuryus.

I found the mouse sensitivity to be a little high in the latest version. Also, it took a couple of minutes for me to figure out which key opened the doors with the switch. There are a couple of walls that don't quite line up in the big room, a quant or two offset.


DC9
Re: 5mb-shooter (not in contest) [Re: DC9] #237941
11/23/08 18:53
11/23/08 18:53

M
mercuryus OP
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mercuryus OP
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M



Opps... SPACE, CTRL and ENTER triggers the switches.
Leveldesign is not my world - so all what you see is just cobbelt togehter frown

Maybe someone here is interested in leveldesign/-build for such a ego-shooter?
Then it could become a real cool shooter?!...
I would prepay the needed models for such a project.


Re: 5mb-shooter (not in contest) [Re: ] #237942
11/23/08 18:56
11/23/08 18:56
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
how big a level would you want? i can donate a few models if you want them.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: 5mb-shooter (not in contest) [Re: jigalypuff] #237948
11/23/08 19:24
11/23/08 19:24

M
mercuryus OP
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mercuryus OP
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M



Ohh! You are interested? Cool thing!

There's no other limit for the level size than the engines limit (and currently it's running very smooth).

Models that fit in style are always welcome!
What do you think about?

Re: 5mb-shooter (not in contest) [Re: jigalypuff] #237949
11/23/08 19:26
11/23/08 19:26
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
wow. I like your shooter.
I love this classic shooter style

Last edited by Nicolas_B; 11/23/08 19:32.
Re: 5mb-shooter (not in contest) [Re: Nicolas_B] #237956
11/23/08 20:58
11/23/08 20:58
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
Well this is a shot from the science station wip, it is going to be a large building and should suit your shooter ok i think, however as the model is going to be in the game i am working on i`d prefer the mesh plus textures not get redistributed, can you lock em up in a wrs file?



Last edited by jigalypuff; 11/23/08 20:58.

Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: 5mb-shooter (not in contest) [Re: jigalypuff] #237999
11/24/08 00:53
11/24/08 00:53
Joined: Nov 2005
Posts: 149
Vienna, Austria
E
Edgecrusher Offline
Member
Edgecrusher  Offline
Member
E

Joined: Nov 2005
Posts: 149
Vienna, Austria
I'd be interested in modeling stuff for it, like weapons, I like this shooter very much, solid gameplay, and its fun

http://www.freewebs.com/felixj3130/3D.html

My portfolio, still has to be updated. Just click through the subcategories, but please regard that the full res images are not up yet


A6 Commercial A7 Commercial
Re: 5mb-shooter (not in contest) [Re: Edgecrusher] #238029
11/24/08 08:20
11/24/08 08:20

M
mercuryus OP
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mercuryus OP
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M



Great!
It's nice to see people want to contribute their knowledge!
(Edgecrusher sent you a PM)

Re: 5mb-shooter (not in contest) [Re: ] #238086
11/24/08 19:34
11/24/08 19:34
Joined: May 2008
Posts: 301
Oxy Offline
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Oxy  Offline
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Joined: May 2008
Posts: 301
Funny for a simple shooter, but nothing special though.

Unfortunately the zombies have no real AI (wich might fir for the zombies though).

Look at your camera-turn code, and make it framerate independent. it seems as if the angular velocity
drops when the framerates drop.

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