are you sure the level geometry doesn't prevent the entity from swinging? there shouldn't be any intersection going on! and you could try a ball constraint instead of a hinge constraint...
Re: Entity placed lower with gravity...
[Re: ventilator]
#17415 09/21/0318:2509/21/0318:25
It was a frickin' nullvector in addforcelocal...I've been putting in a vector for the vecPoint instead of just nulling it like I knew I was supposed to do...that's it problem solved...what a bunch of crap!
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