Hey,
I am trying to dynamically create a sprites texture from code (lite c)
I am happy that I can create the BMAP* object using the bmap_create functions etc but what I can't see is an easy way to apply that BMAP* texture to an already loaded sprite.
Is the only way to do this to generate the bitmap, save it to disk and then reload the sprite or am I missing somthing.
Grateful for any help.
MACRO