Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 01:28
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (7th_zorro), 793 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
3D GameStudio vs. C4 #232541
10/22/08 11:35
10/22/08 11:35
Joined: Oct 2008
Posts: 10
A
andrea77 Offline OP
Newbie
andrea77  Offline OP
Newbie
A

Joined: Oct 2008
Posts: 10
Hi,

what are the differences between 3D GameStudio and C4?

Re: 3D GameStudio vs. C4 [Re: andrea77] #232551
10/22/08 12:55
10/22/08 12:55
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This post is in the wrong forum section. This section is for A7 engine only. But I guess a moderator will move it later to tools where competitive products are allowed to be mentioned.

There are a lot of differences between both. I try to write some of them down:

Source Code: You don't get source code for A7 but you get C4 source code.

Indoor: A7 comes with an ABT scene management. This is good for outdoor but does not help much with indoor sceneries. The pro edition supports BSP for indoor. But I did not see an A7 project using it in bigger worlds so far.
C4 has portals for efficient indoor scene management to render only visible geometry and lights on screen. So it can handle big indoor worlds better. You can use many more shaders, lights and shadows this way.

Outdoor: A7 has height map terrain. You need shader materials for multi-texturing. A real-time terrain editor is missing.
C4 will get a real-time terrain editor with endless voxel based terrain in next release. So it will allow you even to create steep hills and caves. And it uses background streaming from disc, gpu memory and RAM. But this is not finished yet.

Materials / Shaders:
A7 is open to add your own shaders and materials but does not have a real-time feedback material editor.
C4 comes with a nice material editor and allows to see all changes in real-time for things like normal, parallax, environment mapping and much more.

Coding:
Gamestudio uses a C-like scripting language and you can program via SDK in C++ or Delphi.
C4 needs good skills in C++ and provides a graphical node-based scripting editor very similar to Kismet (the scripting editor from Unreal Engine). Some users even created Poker games with this scripting editor.

Import:
A7 reads a lot of formats like 3ds, obj, fbx, tga, pcx, bmp. Only fbx can read animations. It has some minor issues here and there with different import formats.
C4 reads only DAE (collada, with animations) for meshes and TGA for images.

Shadows and Lights:
A7 uses stencil shadows for dynamic lights and static baked shadows for level geometry made in WED. C4 knows much more lights (point, spot, parallel, directional lights) and shadows (dynamic and static) and it gets new real-time shadow mapping with next update.

Optimization / Render Speed:
A7 renders small worlds fast enough. As far as I experienced the speed with lots of entities in big worlds need some better scene management. Shadows are not optimized.
C4 uses good scene management if you place enough portals. It can use some optimizations like static flag for stencils (it renders the stencil buffer only if necessary and not every frame) and much more. Shadows are tested if they are visible or if they reach into a portal.
In C4 you can constrain the distribution of fog, light, sound or shadows with cubes to certain areas. This helps to render only what you have to render in a certain area and block lights or sounds to get into neighbor areas.

Support:
C4 support is the best support of all indie engines. You get replies very fast and even the developer helps frequently.

Prices are both affordable.

License:
You need to spend money for a new license for every new major upgrade of Gamestudio.
C4 licenses are for a life-time. You get all updates / upgrades for free.

Summary:
At the end C4 is more professional and offers more options but it also is more comprehensive / sophisticated and needs more learning and good programming skills. A7 can be the better tool for a total beginner with the option to switch later to another engine. But A7 can also create nice (but smaller) games even in a commercial way. Especially for smaller casual game projects you could choose it.


Models, Textures and Games from Dexsoft
Re: 3D GameStudio vs. C4 [Re: Machinery_Frank] #232561
10/22/08 13:55
10/22/08 13:55
Joined: Oct 2008
Posts: 10
A
andrea77 Offline OP
Newbie
andrea77  Offline OP
Newbie
A

Joined: Oct 2008
Posts: 10
Thank you a lot for your suggestions.

Since I have to develop a demo (a robot moving in a cavity) and I have less than 3 months to complete the work, which one do you think is more appropriate: C4 or GameStudio?

Sorry if I chose the wrong plce topost my question.

Re: 3D GameStudio vs. C4 [Re: andrea77] #232562
10/22/08 13:59
10/22/08 13:59
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
GameStudio.


Teleschrott-Fan.
Re: 3D GameStudio vs. C4 [Re: andrea77] #232563
10/22/08 14:00
10/22/08 14:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
This sounds like a very small world. Gamestudio is sufficient for this project at my mind. And you can finish the coding fast enough because of the huge amount of documentation and examples available.

Though I don't know what graphical goal you want to reach. Maybe you need some help of a good shader programmer.


Models, Textures and Games from Dexsoft
Re: 3D GameStudio vs. C4 [Re: Machinery_Frank] #232569
10/22/08 14:21
10/22/08 14:21
Joined: Oct 2008
Posts: 10
A
andrea77 Offline OP
Newbie
andrea77  Offline OP
Newbie
A

Joined: Oct 2008
Posts: 10
I woul dlike to create a 3D model inMay and then import it in 3D GameStudio.
I am anewbie at game developing.
I would like to inser the robor in a textured-cavity which should be the landscape.
Is it possible to create suac a textured cavity with 3D GameStudio?

Re: 3D GameStudio vs. C4 [Re: andrea77] #235572
11/08/08 16:27
11/08/08 16:27
Joined: Nov 2008
Posts: 1
L
Lane Offline
Guest
Lane  Offline
Guest
L

Joined: Nov 2008
Posts: 1
where are the C4?

Re: 3D GameStudio vs. C4 [Re: Lane] #235621
11/08/08 21:21
11/08/08 21:21
Joined: Nov 2008
Posts: 33
United States
wh1t3_w1d0w Offline
Banned/Warez
wh1t3_w1d0w  Offline
Banned/Warez

Joined: Nov 2008
Posts: 33
United States
What does C4 stand for. I want to try it out, because 3d gamestudio is getting on my nerves and I just purchased the pro version.

-Thanks Alot


Wh1t3 W1d0w
Re: 3D GameStudio vs. C4 [Re: wh1t3_w1d0w] #235638
11/08/08 23:20
11/08/08 23:20
Joined: Apr 2008
Posts: 650
Sajeth Offline
User
Sajeth  Offline
User

Joined: Apr 2008
Posts: 650
Originally Posted By: wh1t3_w1d0w
What does C4 stand for. I want to try it out, because 3d gamestudio is getting on my nerves and I just purchased the pro version.

-Thanks Alot


Sure...


Teleschrott-Fan.
Re: 3D GameStudio vs. C4 [Re: Sajeth] #235652
11/09/08 01:44
11/09/08 01:44
Joined: Nov 2008
Posts: 33
United States
wh1t3_w1d0w Offline
Banned/Warez
wh1t3_w1d0w  Offline
Banned/Warez

Joined: Nov 2008
Posts: 33
United States
Seriously soon im going to call management. But that post was spam, dont do it again?

-Do not post spam!!!!!!

-Does anyone know what C4 stands for?


Wh1t3 W1d0w
Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1