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Exporting from Maya #232532
10/22/08 10:34
10/22/08 10:34
Joined: Oct 2008
Posts: 10
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andrea77 Offline OP
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andrea77  Offline OP
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Posts: 10
Hi,

I read that you can import files from Maya. I downloaded the trial version and found that you can import Alias Wavefront OBJ file. Is there any other format to import files from Maya?
Is it possibel to import animations and textures directly from Maya?

Thank you.

Andrea

Re: Exporting from Maya [Re: andrea77] #232534
10/22/08 10:37
10/22/08 10:37
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
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İstanbul, Turkey
i dont know if free version able to do it but you can use FBX.


3333333333
Re: Exporting from Maya [Re: Quad] #232538
10/22/08 10:46
10/22/08 10:46
Joined: Oct 2008
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andrea77 Offline OP
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andrea77  Offline OP
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So 3D Game Studio enables to import 'FBX' files?
Can you import animations and textures with FBX?
Do you know if the Extra Edition provides you with this?

Re: Exporting from Maya [Re: andrea77] #232553
10/22/08 13:12
10/22/08 13:12
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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İstanbul, Turkey
you can import animastions,bones, mesh and uv mapping as well as textures with fbx.

all versions supports import/export from all supported formats afaik.


3333333333
Re: Exporting from Maya [Re: Quad] #232585
10/22/08 15:08
10/22/08 15:08
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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analysis paralysis
I dont use .fbx because my version of maya is older than .fbx. So what I use is ventilators maya_2_mdl exporter which takes care of meshes and animations perfectly for me. You can find it on the download page in the "goodies" I think(Im about 80% sure). grin

Re: Exporting from Maya [Re: andrea77] #233002
10/25/08 19:41
10/25/08 19:41
Joined: Apr 2005
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Goodberry Offline
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When you export to fbx from Maya, make sure that your exporter writes a supported version of fbx. MED reads fbx versions 11.2006 and 12.2005. You will have to do some googling to find an older fbx plugin that writes one of those formats. The fbx exporter that ships with Maya 8 will not work out of the box.

Re: Exporting from Maya [Re: Goodberry] #233185
10/27/08 11:49
10/27/08 11:49
Joined: Oct 2008
Posts: 10
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andrea77 Offline OP
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andrea77  Offline OP
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Do you know how to export 3D models from MAya 8.5 and Maya 2008 and oepn them in 3D GameStudio?

Re: Exporting from Maya [Re: andrea77] #233302
10/28/08 00:48
10/28/08 00:48
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Goodberry Offline
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Well, I use Maya 7 for my Gamestudio projects, but the workflow should be the same.

1. In Maya, make sure that you have the fbx exporter loaded. You can check this in Window - Settings/Preferences - Plug-in Manager. The exporter should be called fbxmaya.mll. If it's not loaded check "Loaded" and "Auto load" in the plug-in manager window.

2. Now select your object, and go to File - Export Selection. Select the little box next to Export Selection to get the options window.

3. At the top of the Export Options window, select "fbx" as the file type.

4. Now select "Export Selection" at the bottom of the window.

5. It will ask for a name for the exported file and a location. Enter a name and hit ok.

6. This will open the fbx export options. You can leave most of the settings at default; but make sure that you select one of the two supported versions of fbx under "Export to version".

7. Hit export. You now have an fbx version of your model. Next you need to import it into MED.

8. Open MED, and select File - Import - (fbx version you exported to). There will be a window that lists all the objects in the fbx file. Make sure the things you want to import are checked, and hit ok.

If you are lucky smile , your model will now appear in MED. If not, you may have to experiment with the settings in the exporter.

9. The last step is to save your model from MED as a .mdl file. This can then be used in WED and the game engine.

I would recommend trying this with a simple model with no fancy stuff first - a polygon cube is a good place to start. Work out the bugs, then try it with a real model.



Last edited by Goodberry; 10/28/08 00:58.
Re: Exporting from Maya [Re: Goodberry] #247853
01/22/09 23:18
01/22/09 23:18
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JovanovicBranko Offline
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I did it, and it works, but without textures. How to import object from Maya with all textures into Med?

Re: Exporting from Maya [Re: JovanovicBranko] #248143
01/24/09 20:00
01/24/09 20:00
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Goodberry Offline
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Goodberry  Offline
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Your textures should come through. I would check what kind of material you have applied in Maya - I wouldn't bet that every material type you have in maya will export correctly. I know lambert works, and I believe Phong does.

Another thing to check would be whether your textures are the right size. MED will not import them correctly if they aren't a power of 2 (128 x 128, 256 x 256, 512 x 512, etc).

Are you getting any error messages?

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