I just needed a little break from messing around with shaders and created this during the last two days. The game is created by Hummel who kindly offered me to use it for this stuff. I hope you like it.
Looks like your gesture detection is still too insensitive. Did you have any success with headtracking and 3d view distortion? Still doesn't work out properly for me. The problem is in the Matrix
Re: WiiMote and Headtracking within a Hack and Slay Game
[Re: FBL]
#231687 10/16/0809:3810/16/0809:38
Hello everyone my name is Ivan Mandic from "Frozen pixel studio". ----------------------------------- Homepage: www.fpx-studio.com e-mail: emu_hunter_1990@hotmail.com (working on a game engine)
Re: WiiMote and Headtracking within a Hack and Slay Game
[Re: cro_games]
#231992 10/18/0817:0710/18/0817:07