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WiiMote and Headtracking within a Hack and Slay Game #231667
10/16/08 01:34
10/16/08 01:34
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I just needed a little break from messing around with shaders and created this during the last two days. The game is created by Hummel who kindly offered me to use it for this stuff.
I hope you like it.



Re: WiiMote and Headtracking within a Hack and Slay Game [Re: Slin] #231678
10/16/08 06:39
10/16/08 06:39
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Nice one!

Looks like your gesture detection is still too insensitive.
Did you have any success with headtracking and 3d view distortion?
Still doesn't work out properly for me. The problem is in the Matrix laugh

Re: WiiMote and Headtracking within a Hack and Slay Game [Re: FBL] #231687
10/16/08 09:38
10/16/08 09:38
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Nice work man..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: WiiMote and Headtracking within a Hack and Slay Game [Re: cro_games] #231992
10/18/08 17:07
10/18/08 17:07
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
knight-model credits to "IceValk Interactive".


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