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3DGS pause #230936
10/10/08 13:15
10/10/08 13:15
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
I have an order for a development work.

The bad new is that I have no more time for 3DGS. cry
The good new is that I get an iMac for this work. smile

And what about the future ?
On left hand my PC with 3DGS, on right hand my iMac... with Unity ?

Hmmm... 2009 might be a year of change confused


Commercial A7.25b
RUGod
Re: 3DGS pause [Re: MadJack] #230981
10/11/08 03:42
10/11/08 03:42
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
My project also pause due to massive workload of my real job.

I recently purchased the Leadwerks Engine, the real-time shadow is awesome and fun to play with, if I need to get the quality like that in Unity I need to buy the Pro version, which cost 10 times more, now I only paid US$150 to get full scene realtime shadow. Luckly my old P4 and 6800GT still run fine with it. smile

And the command set is so similar to Blitz3D, which is good as there are lot of code archive in B3D site ;D

I don't know when I will resume my project, but I will consider to convert it to Leadwerks Engine.

Re: 3DGS pause [Re: Frederick_Lim] #230994
10/11/08 10:30
10/11/08 10:30
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Hey, i've also purchased Leadwerks one Month ago. The main reason for switching were the .Net-Headers and the integrated newton 2 physics engine.


MfG, Christian__A. Visit my Site: www.chris-a.de



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