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Turret (mdl) #230094
10/02/08 19:14
10/02/08 19:14
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
Hi everyone!
I'll try to be laconic this time.

I used the right turret as visual refence.
Used original skin as base, but made it smoother and with minor noise addition. If someone can make a better skin from scratch, do it (and post here).
Licence -> credit.
Download now
C&C welcome, as always.


I switched to other account since marth 2010. Guess which.
Re: Turret (mdl) [Re: Vadim647] #230095
10/02/08 19:17
10/02/08 19:17
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Looks nice, animations?

Also you could add some more polys to it, and make some stuff more real, but just my opinion.


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Re: Turret (mdl) [Re: Blade280891] #230105
10/02/08 20:58
10/02/08 20:58
Joined: Aug 2006
Posts: 652
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bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
Looks quite usable as a model in an RTS game or something


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Turret (mdl) [Re: bstudio] #230178
10/03/08 15:02
10/03/08 15:02
Joined: Feb 2008
Posts: 337
V
Vadim647 Offline OP
Senior Member
Vadim647  Offline OP
Senior Member
V

Joined: Feb 2008
Posts: 337
It has bones already. I can provide a targeting script if needed.
It's low-poly because I've planned to use this in Warcraft3 map. At moment I can't find a good MDL -> MDX convertor, and standart conversion apps don't recognize A7 mdl format anyway.
@Blade: You mean to make platform, it standing on, more round?


I switched to other account since marth 2010. Guess which.

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