I have a great increase of bitmap memory consumption and that's propably because I recreate the first two skins of each terrain file. But this should be capable by the engine as well, as every terrain file I load could have this amount of skins as well which would have to be loaded in this case too.
EDIT: some more info:
I have now decreased the bmp video consumption by 150%. This changes nothing. Referring to the statistics panel I should have more than 600Mb free memory for video consumption, so I don't see a lack of memory here. It seems that I receive the error in the moment I have more than 100k triangles visible per second.
Last edited by RedPhoenix; 09/28/08 09:31.