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image format #228543
09/20/08 11:10
09/20/08 11:10
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Why not implement a psd, photoshop image format, as a possible way to show panels, this way all the layers tranparencies would work much better, and other effects would be easier to do. readingg psd format would be great, is this on the forecast in the future?

Re: image format [Re: MMike] #228545
09/20/08 11:38
09/20/08 11:38
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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asked same for .png files..

^^


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: image format [Re: MMike] #228558
09/20/08 15:14
09/20/08 15:14
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Originally Posted By: MMike
Why not implement a psd, photoshop image format, as a possible way to show panels, this way all the layers tranparencies would work much better, and other effects would be easier to do. readingg psd format would be great, is this on the forecast in the future?


sorry, but that just sounds very stupid.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: image format [Re: Michael_Schwarz] #228602
09/20/08 21:41
09/20/08 21:41
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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i must agree, michael, this indeed sounds very unnecessary.

Re: image format [Re: Joey] #228605
09/20/08 22:04
09/20/08 22:04
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Hrvatska (Croatia ), Slavonski...
xD


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: image format [Re: cro_games] #228652
09/21/08 10:31
09/21/08 10:31
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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Well it would make it nicer since you don't have to take care of the alpha channel manually (transparency is taken from the layer settings)), but then again creating the alpha channel manually is not really that much of a problem.

Re: image format [Re: FBL] #228657
09/21/08 11:04
09/21/08 11:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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same with png..

I´m working on a rpg-maker in 3d. I can´t say to the users "Just make a TGA und create a alpha channel..and..and.." many users don´t know how to use that..

If you have an idea, how to read ong, and use it´s auto-transparency, it would be better to use for inexperienced to use the rpg-maker.

i don´t think that´s stupid.. I think that´s user-friendly.


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: image format [Re: Espér] #228660
09/21/08 11:10
09/21/08 11:10
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Posts: 9,859
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FBL Offline
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you should find all necessary information about .png on http://www.wotsit.org

Then you can implement the functionality for the users of your RPG maker. Hey, don't complain - you WANTED to program after all wink

Re: image format [Re: FBL] #228664
09/21/08 12:06
09/21/08 12:06
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Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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o.O ok.. I´m not a pro programmer.. so i need to know how to implement the functions


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: image format [Re: Joey] #229332
09/26/08 14:51
09/26/08 14:51
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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Originally Posted By: Joey
i must agree, michael, this indeed sounds very unnecessary.


ok its your opinioon, but its not stupid or anything.

Its not because of the alpha channel of course!! im not stupid, its because of the glow effects, bevel effects and everything that gives the layers effects to read them... same for shadow effect,it would simplify alot some effects, and im saying this because im working and i know what work you have to wast just to use glow effects with alpha channel.

Last edited by MMike; 09/26/08 14:52.
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