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X-Blaster: Shoot-em-up [Template Project] #228280
09/18/08 14:16
09/18/08 14:16
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
Serious User
indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
I am very close to completing a small demonstration project that we are contributing to the community.

Here is a video of the core gameplay as it stands at the moment; Sorry the video quality is poor and a little dark, I am still tweaking the gamma settings, although the game doesn't look this dark when playing.



The game was designed specifically for us to test and demonstrate use of the Xbox 360 Controller and Rumble functionality, although support for keyboard control is also included for general play.

The game currently has 10 difficulty stages through the first training level, but many new stages and levels can easily be added.

The intention is to deliver a finished game demo that can be used by the community (if you want to make a shootemup) as a template to quickly get their game up and running.

It's written for A6 and we have not upgraded yet, so maybe someone could chip in and translate it for A7.

I think the X-Blaster shooter template should be relativly simple to change, for example I added the toon-shader post-processing shader from the wiki,tweaked the camera and got this smile



If you are interested in helping test the Xbox 360 controller setup for this game please visit: Thread and please post any C&C you have regarding the controller setup.

I would love to hear any comments any of you have on the game itself, ways we could improve it and most of all, if people are interested in it, how to share it.

Sorry again about the video quality, I will try and get higher quality ones next time cool

Thanks in advance for any and all of your comments


The Art of Conversation is dead : Discuss
Re: X-Blaster: Shoot-em-up [Template Project] [Re: indiGLOW] #228282
09/18/08 14:21
09/18/08 14:21
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
wow, nice!


3333333333
Re: X-Blaster: Shoot-em-up [Template Project] [Re: Quad] #228308
09/18/08 17:06
09/18/08 17:06
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Thanks Quadraxas smile

Some more screen shots here: Gallery - X-Blaster


The Art of Conversation is dead : Discuss
Re: X-Blaster: Shoot-em-up [Template Project] [Re: indiGLOW] #228321
09/18/08 17:57
09/18/08 17:57
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Nice! That is all..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: X-Blaster: Shoot-em-up [Template Project] [Re: cro_games] #228331
09/18/08 18:52
09/18/08 18:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
That are some particle and shader effects smile smile
This is great for a demonstration project wink wink

Cheers

Frazzle


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Re: X-Blaster: Shoot-em-up [Template Project] [Re: frazzle] #228345
09/18/08 20:31
09/18/08 20:31
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
Serious User
indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Thanks for the feedback smile

Originally Posted By: frazzle
That are some particle and shader effects smile smile
This is great for a demonstration project wink wink

This was exactly the idea. I wanted a simple game project that could be built in a short time. About 1 month of actual work, spread over the last 2-4 months.

It's amazing what you can do with just the basics of Game Studio and some simple assets.

Here are a couple of WIP screens from the ingame help/tips OSDs:



C&C appreciated smile


The Art of Conversation is dead : Discuss
Re: X-Blaster: Shoot-em-up [Template Project] [Re: indiGLOW] #228364
09/18/08 22:50
09/18/08 22:50
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
User
cro_games  Offline
User

Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Nuke..loooool xD.. omg lol..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: X-Blaster: Shoot-em-up [Template Project] [Re: cro_games] #228812
09/22/08 19:30
09/22/08 19:30
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
looking real cool. I miss more moving ships and enemies that shoot back more. Asteroid turrets etc.
The stars-flying-past effect totally rocks. the setting/camera angle/movement looks great. I'd reduce the engine effect a little, I think it's a little big and you'll see more if there's less particles. but it's looking good!


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