Hi.
I'm working on my own game, and I would like to know if it's possible to make a entity like Quicksand, that slowly pulls the player under the surface. I've done the basics like disable jump and movement, but I would like to know how I would go about coding this event, so when the player collides with it, it pulls him/her under.
I'm using ScriptEd from 3DGS v6.x Pro, so if anyone could write me the code needed, I'll credit you. (EDIT: A5 Templates, that is, A6 is the actual version of the Engine, not the templates I'm using.)
Thanks in advance.
Last edited by MegaMarioDeluxe; 09/10/08 22:24. Reason: Correction.