Hi all,
I tried making a rim out of wed blocks for a basketball game, basically out of 8 5-sided cylinders. My 3DGS has problems when the lowploy ball hit's a certain edge or intersection of the rim. 3DGS crashes - and if it was in fullscreen mode - my CPU would hang for quite a while. The problem occurs more when it's a higher poly model for the ball, of course. I don't see this problem at all when it bounce of the corner of just a box - but a cylinder block causes a crash.
I can think of how to rim a few different ways but was wondering if it would be practical or if anyone has suggestions.
Option 1: make a round chain of sprites kinda like Ventilatos crane cable and hide it - with physics on. Over it put a nice mdl of a rim.
Option 2: Find a wed block that doesn't make the ball crash at intersections or corners.
I am also aware setting could affect these crashes so I will test a little. But I was wondering if anyone had similiar experience and suggest a solution. As well I would liek to note if I make the rim bigger - there is less problems - but it still irks me that it happens and I need to find a solution.
Help would be appreciated. Thanks.