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Intense X: Path Finding Demonstration #224938
09/02/08 02:32
09/02/08 02:32
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Hello Everyone,
We just finished a new tutorial that demonstrates how easily you can add Path Finding to your A7 games using the Intense X Plug in.

For about the cost of a fill up at the pump you can save yourself months of work with this Plug In for Game Studio, and remember this is just a small fraction of what can be done with Intense X.



High Resolution Version


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Intense X: Path Finding Demonstration [Re: RAFU] #225143
09/03/08 01:43
09/03/08 01:43
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
looks awesome! you guys are seriously not going to do an A6 version of intense X? I want to use this. oh well. good luck.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Intense X: Path Finding Demonstration [Re: RAFU] #225403
09/04/08 12:22
09/04/08 12:22
Joined: Apr 2008
Posts: 139
Japan, Osaka
Tails01 Offline
Member
Tails01  Offline
Member

Joined: Apr 2008
Posts: 139
Japan, Osaka
very very nice, I realy like this Tutorial.
thanks

Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.

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